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Game Mess Mornings 05/03/24
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A subscription service from Microsoft on Xbox platforms and Windows 10. Described as "Netflix for video games", users pay a monthly fee to gain access to a range of titles or buy to own them at a discount price.
A series of Steam features related to cross-platform play, including cross-buy, cross-play, and Linux compatibility layers.
Pixel art refers to digital images composed of visible pixels, drawn with individual pixel-level intent and precision.
The main line of distinction between victory or failure in video games, death is the process of a biological being ceasing to be alive.
Games officially verified by Valve to be fully playable on Steam Deck.
A feature in some games on the GOG.com service. Unlocked only while using the GOG Galaxy client.
This is a list of PC games which support connecting an Xbox 360 controller to your computer and using it to play the game.
Built in feature of some of the Steam games. Saves players high scores online and allows them to be compared to other players scores.
These games let players see the credits without needing to play the game first.
A powerful release of energy. This energy is usually expelled in all directions very quickly, typically giving off orange or red flames.
A gameplay mechanic allowing players to store their items and freely carry them around.
Games that have been funded via public monetary contributions.
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
Games which allow players to interact with others over the internet.
A sub-genre of adventure games, visual novels are a form of interactive fiction that usually have very little in terms of gameplay but often focus more on extensive storytelling, character interactions, decision-making and branching narratives.
A public testing period is, or has been, offered for the general public prior to sale or general availability. Access is generally granted through giveaways, preorders, or crowd-funding rewards.
Necessary to sustain life in organic creatures, the crimson fluid known as blood tends to make appearances when the body's structure is compromised in some way, a very, very common occurrence in videogames.
Sometimes designers add old-school things on purpose to enhance game design. These games tend to be heavily inspired by hardware limitations of older systems. NES, Atari 2600, and early computer platforms (DOS, Commodore 64, MSX, etc...) are common sources of inspiration.
Characters controlled by the game for players to interact with, as opposed to player characters which are controlled by whomever is playing the game.
A two-dimensional image or animation overlaid into a scene. The foundation of early 2D games, making up everything from props to the player-controlled character.
Point and click is an interface featured in a specific kind of adventure game, where players click on objects and characters to interact with them.
A non-interactive sequence within a game most often used for plot advancement.
If a person is made of metal and has circuitry instead of a circulatory system, then their game belongs on this list.
Bosses are enemies that fight you at the end of a level or at a significant point in the story.
Referencing a TV show, celebrity, song, trend, historical event, etc. is one of the easiest ways to get a laugh. This can be either a throw-away gag, like the name of an achievement, or the main subject of the game.
A sequel (also called a follow-up) is a game that carries forward the gameplay concepts, and often the story, of a previous game to which it is officially linked.
Darkness is used in games to restrict access, increase tension, or just to set a mood. Often the player has access to a light source that can mitigate its effect.
The concept of a game referencing another game through mockery, parody or even directly. A game reference to the same franchise does not count.
Sometimes you want a challenge, sometimes you wanna coast.
Turn-based games divide game actions into distinct parts, called turns. This gives the player time to strategically choose actions as the battle or events unfold.
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