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Used by protagonists when opening a door that is locked, or just for looking really cool.
One or more events from someone's past that negatively affected them. Plenty of video game characters have such pasts.
Sometimes, a key just won't cut it. When you really need to get through a locked door or open a sealed chest, you need a certified master of unlocking, complete with a lock-pick.
Puzzles may need to be solved before the player can progress to the next section of the game. Often it may not be clear to players exactly what the puzzle is, or whether the an in-game items needs to be attained before it is even possible to solve it.
It's the designer's go-to guy. If they want to steer a player in a given direction they'll lock an in game door and force the player to find a way to either unlock it or find an alternate route.
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