Something went wrong. Try again later
    Follow

    Making History II: The War of the World

    Game » consists of 0 releases. Released May 25, 2010

    Making History II: The War of the World gives WWII grand strategy gamers the opportunity to lead a nation and remake history. In MHII economics win wars as much as combat, so players can customize the development of specific cities, regions and units to support their objectives.

    Short summary describing this game.

    No recent wiki edits to this page.

    Overview

    Making History II: The War of the World is the next chapter in the Making History franchise and a direct sequel to 2007's Making History: The Calm & the Storm. The game was released on May 25, 2010, and is also be available as a digital download from major digital distributors including Stardock’s Impulse, Paradox Interactive's GamersGate, and Steam. Historian Niall Ferguson has been working closely with Muzzy Lane on Making History II (he is responsible for the added economic complexity found in the sequel).

    Description

    Making History II is a turn-based, grand strategy game. In grand strategy games, the frenzy of controlling individual units is replaced with big-picture, high-level decisions on a national scale. So where strategy games usually resort to real-time gameplay -- leaving less time for deep thinking -- grand strategy favors lengthy turns and long-term goals.

    Like its predecessor, Making History II allows players to make different choices than the ones seen in history books. Players can experience and witness chains of events that never occurred, adding a much greater degree of unpredictability to the gameplay. It also explains the franchise's moniker -- "Making History."

    Features

    • Play as any nation on an amazingly well rendered 3D world map
    • Hundreds of unique land, sea, and air units representing both major & minor powers of the era
    • Research an array of weapon systems & tactical improvements; repair, reinforce & upgrade existing forces
    • Fly air missions against a range of industrial & military targets
    • Extensive economic system covering production, resources, consumption, trade & wealth
    • Initiate infrastructure projects that modernize your nation and expand your economic potential
    • Construct weapons factories, shipyards, research labs & a variety of other buildings that add specific abilities to your cities & regions
    • Intelligent AI instigates, reacts and adapts to the changing game dynamics generating action on the home front and abroad
    • Each nation has a unique set of characteristics that influences behavior
    • Populations are divided by culture, ethnicity, religion and political ideology; factors that destabilize nations, provoking revolts, coups and civil wars
    • Manage your colonies, liberate new nations, establish puppet states or annex their territory
    • Engage in espionage & interfere in the internal affairs of your neighbors
    • New innovative Multiplayer system that will revolutionize strategy gaming
    sizepositionchange
    sizepositionchange
    positionchange
    positionchange
    positionchange
    bordersheaderpositiontable
    positionchange

    This edit will also create new pages on Giant Bomb for:

    Beware, you are proposing to add brand new pages to the wiki along with your edits. Make sure this is what you intended. This will likely increase the time it takes for your changes to go live.

    Comment and Save

    Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.