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    Marvel vs. Capcom 3: Fate of Two Worlds

    Game » consists of 10 releases. Released Feb 15, 2011

    After a decade-long hiatus, Marvel vs. Capcom 3 continues the popular crossover fighting game series characterized by fast-paced gameplay, complex tag teams, and elaborate combos.

    "Event Mode" patch released today makes "balance" changes

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    FUN

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    #101  Edited By FUN
    @Yanngc33 said: @ricetopher: Yeah but if you remove X-factor, Phoenix is basically useless.  "
     
    No way, she'd just be reasonable to deal with when Dark Phoenix comes out.
     
    Remember when she was announced and 95% of the people just went "lol freenix?"  Don't be fooled again.
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    Ulong

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    #102  Edited By Ulong

     
    As a sometimes phoenix user, I think I'd like phoenix alot more if they increased her health by a large amount, turned dark phoenix into a level 3 super that only lasts say 10 seconds or whatever, and made it so dark phoenix doesn't restore her health at all, but got rid of the health drain too. Maybe weaken the benefit she gets from X-factor a little bit too.
    She'd be less intimidating as a super bomb that you're scared to kill, at the same time she'd be more fun for phoenix users cause you wouldn't lose her the moment you made one tiny slip up once.
     
     
    Edit: Also, event mode is one of the most horrible implementations of an idea I've ever seen. Whoever was in charge of that should be ashamed :(

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    FUN

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    #103  Edited By FUN

    I play Phoenix a lot, and I (and pretty much every other Phoenix player) thinks Dark Phoenix with X-Factor is too powerful.

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    TwilitEnd656

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    #104  Edited By TwilitEnd656

    X-factor untouched? I figured they'd get on that quickly... I mean, keep it there, it's fine with the negated chip damage, rapid cancel (whoa, talking Blazblue now) and such, but that damage boost(!) is just ridiculous; it changes x-factor from a tool used to alter the momentum to an instant "get out of trouble quick" panic button.

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    BBQBram

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    #105  Edited By BBQBram

    X-Factor needs to stay, whatever happens. This shit is what makes fighting games fun, the unexpected carnage card that you can play at any time. Both players have it, and you can still play smart and avoid almost all set-ups and wait for it to tick out. Nerfing individual characters (within reason) or scaling their specific X-Factor buffs down is fine, just KEEP X-FACTOR IN THE GAME. I'm preaching to the choir though, Capcom loves it as much as I do.

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    Dallas_Raines

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    #106  Edited By Dallas_Raines
    @BBQBram:  
     
    Dude, the hardcore fighting game fans don't give a shit about fun things.

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