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    Mass Effect 2

    Game » consists of 21 releases. Released Jan 26, 2010

    After a violent death by an unknown force and a timely reanimation by the human supremacist organization Cerberus, Commander Shepard must assemble a new squad in the seedier side of the galaxy for a suicide mission in the second installment of the "Mass Effect" trilogy.

    An ME2 Insanity Run - Charmingly Garrus

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    Ghostface318

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    Edited By Ghostface318

    After getting Mordin set up in his new digs, getting some upgrades to medi-gel capacity and weapons, and talking to Kelly (Sure, I'll call you Kelly, if you call me Dadd- Shepard, call me Shepard), it's right back off the ship and onto Space New Jersey, otherwise known as Omega. We have someone else to pick up here, and I will be damned if we are going to go all the way across space to pick up someone else and then come all the way back here while he changes outfits again. There will be plenty of time for him to primp on the way to the suicide mission. 
     
    Back into Afterlife, to talk to Aria some more, to initiate the Archangel mission. First we get asked to take care of a personal matter for Aria, involving her old mentor/enemy, Patriach the Krogan, which we pull off by telling the guy he's in danger, that we will fight his attackers on his behalf, and then running over to where they are and dispatching them with the power of dialogue options and a short animated gunfight, in which Mordin casually puts an SMG burst into the side of an aliens head at short range with little effort, and a placid, yet satisfied look on his face. I love this guy. 
     
    Ok, so that;s done, and although we didn't pull the gig off the way Aria may have liked, we did it, and she's cool. I really enjoyed the Aria character, as she could have just been a Mob-boss archetype, but instead, she's built out with some finesse, some toughness, some mystery and a whole lot of attitude which contributes to her belief that she's operating on levels way above what you care about and understand. I hope her character is dropped in the series going forward. She was fun to interact with.  
     
    Also, the music in Afterlife is the best in the game. Shepard can't help but dance. That you can go into any club or bar in the game and Shepard can flail around on the dance floor for a few minutes, in full armor, while his crew watches, is both horribly, stupidly goofy, and bizarrely awesome. We're dancing at every club we can from now own. This is a now a rule. 
     
    Talked to some gangs who are recruiting freelancers to act as cannon fodder while they go, one group at a time, after the mysterious character who has been carving them up for months. Ooh! Ooh!, a job as bullet-bait? Where do we sign up? I'm perfect for this. Have you been watching this playthrough? I'm a bullet magnet! 
     
    Grab the shuttle over to Archangel's hideout, where the idiot gangs are. Get the gist of their plan, then go about sabotaging parts of it on the way to the front line. Sabotage a heavy mech they are going to use so that it will turn on them, and murder a guy with an electro soldering-iron to the back so he doesn't fully fix their gunship. And then we're on the attack, crossing a narrow bridge to the building in which Archangel is sniping from the second story funneled right toward him, along with some other low-rent meat shields. Mordin, Miranda and I clean a few of them out on the way over and on the ground floor, and then head up to greet the mysterious murderer we hope to befriend. 
     
    I have already given you one of my first (and every time since) playthrough moments that had me exclaiming "Oh, yeah!" or doing some totally doofy fist-pump-type gesture of excitement when it happened, which was the unveiling of the new Normandy, and this is another. When Archangel takes off the helmet and reveals himself to be Garrus, I got excited, and still do - my gesture of choice is reserved - as I'm getting older, I can express my excitement with a clench and shake of the fist. 
     
    A quick reunion chat, and then we all realize that we have pissed off the bad guys even more, and now we're trapped with Garrus in this building. This mission lays out well, it's not just fight from point A to point B, and it's not even hold a position until a meter runs out - it's got several aspects, small cutscenes and time pressures, all within one mission. First we need to pick off the Blue Sun mercs as they try to storm across the bridge and into the building, with their mechs at the forefront. Since I sabotaged their best mech, and we have great cover, this goes bad for them. They barely make it to the end of the bridge before they are all dead, and no real damage taken my part. 
     
    A little more talk with my old pal, and then the Blood Pack have breached the tunnels below the base, and Shepard and one of his teammates need to secure the area by closing the shutters to the tunnels, while someone stays with Garrus to help him. I left Mordin with Garrus and took Miranda with me down to the lower level (there's no sex joke there, that's where the mission is. Stop being so gross). Three shutters need to be closed, and the first one is dead ahead with no one coming through it as I run to it, hit the button, and watch it slam down. Piece of cake. 
     
     . . . 
     
    Screw these shutters, this was barbarically hard for me. After you close the easy first one, you head through the unlocked door to the right to the second, which is at the end of a long, narrow space with a bunch of boxes and pallets it it, with with three basic lanes down, in the center and on the sides. There are a few Varren and Vorcha inside, and coming down the tunnel through the shutter, and mostly I could manage them with Miranda's help.After that first group already inside, and the first wave through the door as backup, however, you get at least one Krogan, who soaks up a massive amount of damage, and even if he doesn't waste Miranda or me, or both, allows more Vorcha and Varren to sweep in to clean me out, or at least be in the way of the shutter control and door, keeping it from closing smoothly unitl I get them out, at which point i die. 
     
    I played this one sequence for at least 2 hours, maybe 20 times, until I was able to keep the fire on while moving Miranda up the side enough to provide some useful support, without her becoming space-dog food. Really, we were almost done right here. I even began to convince myself that no one will read these, they are for my amusement. "I'll just quit this run here, and no one will be the wiser - hey, Giant Bomb has a "delete blog" function, doesn't it? " 
     
    But I soldiered (in this case, Vanguarded) on.  
     
    So, after that crapfest, the third shutter was actually easy. There are a bunch of waist-high barricades down an L-shaped hallway, and you can take cover, use powers and fir your way through the whole ordeal, the tricky part coming at the corner of the "L", as there is a barricade right around the turn, where a Vorcha with a flamethrower is waiting to BBQ you up. I sent Miranda in, had her mess with him, then swept in, Reaved him, which halted him a second, then blasted him in the head with my SMG and it's incendiary rounds. He melted, and I was just a little crispy. All good. The third shutter is nowhere near as tough to secure as the second, so it hit the button, waited out the short countdown and was out. 
     
    We then had to track back to Garrus and Mordin, who were being assaulted by the rest of the Blood Pack. After getting the lay of the land with a quick death upon loading back up on the ground floor, I was fairly quickly able to take out the Varren and mercs on the first floor, deal with a surprise Krogan on thee second, and then hide from Garm, the Krogan Blood Pack leader, in the room with Garrus and Mordin. I was able to keep popping out from cover next to him to Reave his Armor, shoot him a little, then lift his ass across the room, allowing him to be shot by my crew like a slow, meaty skeet target. 
     
    After this, there's a cutscene, Garrus catches a hot one, and you have to fight a goddamn Gunship, the space version of the evil helicopter. This didn't go super poorly, I did have to make a few runs at it, but only 3 or 4, dropping massive amounts of rounds into the thing (I had the stupid Cain launcher thing with me and can't get the thing to work), and then sweeping up the commandos. Compared to the second effing shutter, not to rough at all. Then we got G-rus back to the ship to get cleaned up, have some light surgery, and then prep for our next visit, which will be to the . . . . 
     
    - Nick

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    Ghostface318

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    #1  Edited By Ghostface318

    After getting Mordin set up in his new digs, getting some upgrades to medi-gel capacity and weapons, and talking to Kelly (Sure, I'll call you Kelly, if you call me Dadd- Shepard, call me Shepard), it's right back off the ship and onto Space New Jersey, otherwise known as Omega. We have someone else to pick up here, and I will be damned if we are going to go all the way across space to pick up someone else and then come all the way back here while he changes outfits again. There will be plenty of time for him to primp on the way to the suicide mission. 
     
    Back into Afterlife, to talk to Aria some more, to initiate the Archangel mission. First we get asked to take care of a personal matter for Aria, involving her old mentor/enemy, Patriach the Krogan, which we pull off by telling the guy he's in danger, that we will fight his attackers on his behalf, and then running over to where they are and dispatching them with the power of dialogue options and a short animated gunfight, in which Mordin casually puts an SMG burst into the side of an aliens head at short range with little effort, and a placid, yet satisfied look on his face. I love this guy. 
     
    Ok, so that;s done, and although we didn't pull the gig off the way Aria may have liked, we did it, and she's cool. I really enjoyed the Aria character, as she could have just been a Mob-boss archetype, but instead, she's built out with some finesse, some toughness, some mystery and a whole lot of attitude which contributes to her belief that she's operating on levels way above what you care about and understand. I hope her character is dropped in the series going forward. She was fun to interact with.  
     
    Also, the music in Afterlife is the best in the game. Shepard can't help but dance. That you can go into any club or bar in the game and Shepard can flail around on the dance floor for a few minutes, in full armor, while his crew watches, is both horribly, stupidly goofy, and bizarrely awesome. We're dancing at every club we can from now own. This is a now a rule. 
     
    Talked to some gangs who are recruiting freelancers to act as cannon fodder while they go, one group at a time, after the mysterious character who has been carving them up for months. Ooh! Ooh!, a job as bullet-bait? Where do we sign up? I'm perfect for this. Have you been watching this playthrough? I'm a bullet magnet! 
     
    Grab the shuttle over to Archangel's hideout, where the idiot gangs are. Get the gist of their plan, then go about sabotaging parts of it on the way to the front line. Sabotage a heavy mech they are going to use so that it will turn on them, and murder a guy with an electro soldering-iron to the back so he doesn't fully fix their gunship. And then we're on the attack, crossing a narrow bridge to the building in which Archangel is sniping from the second story funneled right toward him, along with some other low-rent meat shields. Mordin, Miranda and I clean a few of them out on the way over and on the ground floor, and then head up to greet the mysterious murderer we hope to befriend. 
     
    I have already given you one of my first (and every time since) playthrough moments that had me exclaiming "Oh, yeah!" or doing some totally doofy fist-pump-type gesture of excitement when it happened, which was the unveiling of the new Normandy, and this is another. When Archangel takes off the helmet and reveals himself to be Garrus, I got excited, and still do - my gesture of choice is reserved - as I'm getting older, I can express my excitement with a clench and shake of the fist. 
     
    A quick reunion chat, and then we all realize that we have pissed off the bad guys even more, and now we're trapped with Garrus in this building. This mission lays out well, it's not just fight from point A to point B, and it's not even hold a position until a meter runs out - it's got several aspects, small cutscenes and time pressures, all within one mission. First we need to pick off the Blue Sun mercs as they try to storm across the bridge and into the building, with their mechs at the forefront. Since I sabotaged their best mech, and we have great cover, this goes bad for them. They barely make it to the end of the bridge before they are all dead, and no real damage taken my part. 
     
    A little more talk with my old pal, and then the Blood Pack have breached the tunnels below the base, and Shepard and one of his teammates need to secure the area by closing the shutters to the tunnels, while someone stays with Garrus to help him. I left Mordin with Garrus and took Miranda with me down to the lower level (there's no sex joke there, that's where the mission is. Stop being so gross). Three shutters need to be closed, and the first one is dead ahead with no one coming through it as I run to it, hit the button, and watch it slam down. Piece of cake. 
     
     . . . 
     
    Screw these shutters, this was barbarically hard for me. After you close the easy first one, you head through the unlocked door to the right to the second, which is at the end of a long, narrow space with a bunch of boxes and pallets it it, with with three basic lanes down, in the center and on the sides. There are a few Varren and Vorcha inside, and coming down the tunnel through the shutter, and mostly I could manage them with Miranda's help.After that first group already inside, and the first wave through the door as backup, however, you get at least one Krogan, who soaks up a massive amount of damage, and even if he doesn't waste Miranda or me, or both, allows more Vorcha and Varren to sweep in to clean me out, or at least be in the way of the shutter control and door, keeping it from closing smoothly unitl I get them out, at which point i die. 
     
    I played this one sequence for at least 2 hours, maybe 20 times, until I was able to keep the fire on while moving Miranda up the side enough to provide some useful support, without her becoming space-dog food. Really, we were almost done right here. I even began to convince myself that no one will read these, they are for my amusement. "I'll just quit this run here, and no one will be the wiser - hey, Giant Bomb has a "delete blog" function, doesn't it? " 
     
    But I soldiered (in this case, Vanguarded) on.  
     
    So, after that crapfest, the third shutter was actually easy. There are a bunch of waist-high barricades down an L-shaped hallway, and you can take cover, use powers and fir your way through the whole ordeal, the tricky part coming at the corner of the "L", as there is a barricade right around the turn, where a Vorcha with a flamethrower is waiting to BBQ you up. I sent Miranda in, had her mess with him, then swept in, Reaved him, which halted him a second, then blasted him in the head with my SMG and it's incendiary rounds. He melted, and I was just a little crispy. All good. The third shutter is nowhere near as tough to secure as the second, so it hit the button, waited out the short countdown and was out. 
     
    We then had to track back to Garrus and Mordin, who were being assaulted by the rest of the Blood Pack. After getting the lay of the land with a quick death upon loading back up on the ground floor, I was fairly quickly able to take out the Varren and mercs on the first floor, deal with a surprise Krogan on thee second, and then hide from Garm, the Krogan Blood Pack leader, in the room with Garrus and Mordin. I was able to keep popping out from cover next to him to Reave his Armor, shoot him a little, then lift his ass across the room, allowing him to be shot by my crew like a slow, meaty skeet target. 
     
    After this, there's a cutscene, Garrus catches a hot one, and you have to fight a goddamn Gunship, the space version of the evil helicopter. This didn't go super poorly, I did have to make a few runs at it, but only 3 or 4, dropping massive amounts of rounds into the thing (I had the stupid Cain launcher thing with me and can't get the thing to work), and then sweeping up the commandos. Compared to the second effing shutter, not to rough at all. Then we got G-rus back to the ship to get cleaned up, have some light surgery, and then prep for our next visit, which will be to the . . . . 
     
    - Nick

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    Juvarial

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    #2  Edited By Juvarial

    Tried to do the exact same thing on insanity with a Vanguard. I wanted to murder everything. Like. Wtf. Worst class ever on higher difficulty settings. 
     I decided to have mass effect PC play through and do both games (Played them on 360 originally) and since you could add any skills you wanted I made a soldier and customized him with whatever I wanted. That was ME1. 
    ME2 I kept with the soldier but apparently you couldent add in skills so Ive been having the normal game experience that a 360 user would have. Long story short I put the difficulty UP just for fun. Try a soldier. They may seem the same as the vanguard but god damn do ARs make that game. (coupled with there evolved main powers damage resist for those tight spots)  
    I hope they make Insanity more class friendly in ME3. 
    Also I would like to apologize if anything I just said sounds outta it. Thats because it is. I just played through about 20 hours of mass effect while drinking Stoli.  
    Cheers and have fun with masochism.

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    Ghostface318

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    #3  Edited By Ghostface318
    @Juvarial: Thanks, I must have misremembered how my first playthrough evolved and how my import of my ME1 character worked. I have Assault rifles open on this character, which I guess I must have brought in from ME1, or picked up in the first playthrough. Huh, learned something I had forgot.
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    Juvarial

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    #4  Edited By Juvarial
    @Ghostface318: Its from campaign in ME2 you get the ability to use ARs. I forgot about that. I unfortunately went for the korgan shotgun which seemed like it made sense for the class. Vanguard feels like a class that simply dosnt scale well. Favorite class of all though Q_Q.
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    dtat

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    #5  Edited By dtat

    I beat Insanity with a Vanguard. It was hard. But you do know you can get an Assault Rifle with a Vanguard right?

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    Bubbameister33

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    #6  Edited By Bubbameister33

    Thanks.

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    hicks91

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    #7  Edited By hicks91

    I beat this game on insanity, other than a select few sections (collector ship FUCK) i found it more satisfying than normal play through 
    grats!

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    jeffgoldblum

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    #8  Edited By jeffgoldblum
    @Ghostface318: What letter does Mass start with?
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    Ghostface318

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    #9  Edited By Ghostface318
    @JeffGoldblum: I'm terrified of this comment, and I'm not totally sure why. I'm now scrubbing through these stupid entries for embarrassing spelling or phrasing mistakes. 
     
     What did I do?
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    zombie2011

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    #10  Edited By zombie2011
    @Juvarial: Vanguard on Insane is pretty easy, you probably just don't know how to use the class.
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    #11  Edited By Fruitcocoa
    @hicks91 said:
    " I beat this game on insanity, other than a select few sections (collector ship FUCK) i found it more satisfying than normal play through grats! "
    I think that the collector ship is on those near perfectly designed environments in Mass Effect 2 that let's you as a player make no mistakes. I personally loved it and would like to say that when it comes to satisfaction - If a game can combine a normal difficulty where you are really enjoying your time with it and also give you the weird satisfaction by punching you in the face over and over again because of you being to slow on the buttons is pretty much a perfect game. And that's why this is the 2010 game of the year. I played as a Vanguard by the way. :D 
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    #12  Edited By jeffgoldblum
    @Ghostface318 said:

    " @JeffGoldblum: I'm terrified of this comment, and I'm not totally sure why. I'm now scrubbing through these stupid entries for embarrassing spelling or phrasing mistakes.   What did I do? "

     Haha, it's no big deal really you just used the word AN in your title instead of A. You only use an instead of a when the next word begins with a vowel.    

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