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consists of 21 releases.
Released Jan 26, 2010
An AI companion is a computer-controlled ally who follows and aids you through your adventures or who requires your protection. The AI companion's survival is often essential to game and story progression.
An Artificial Intelligence Construct is a synthetic technological creation that is a part of a bigger whole. The AI Construct can be a self aware computer or simply a grouping of technologies that come together to form one large being.
An abomination is either the result of a demon possessing a living human or elf,
or a undead flesh construct made from corpses sewn together.
The game detects a player's achievement progress and shows some form of progress indicator on-screen.
Achievements are extra challenges added into video games that sometimes carry a point value or unlock bonus material, and are sometimes solely for bragging rights.
Action RPG (Action Role-Playing Game), also known as ARPG, refers to RPGs (role-playing games) that use direct, real-time, reflex-oriented, action combat systems, instead of the more abstract turn-based or menu-based battle systems.
Abductions are events in which people, animals, or things are taken by aliens and UFOs for various purposes including experimentation and other unknown reasons.
Extraterrestrials appear in many video games in a variety of styles. Sometimes they're evil, sometimes they're benevolent, and sometimes they're very similar to humans.
Gameplay system where choices in actions and dialogue affect the alignment of the protagonist on a spectrum toward opposite poles. Changes in alignment often modify the course of the narrative, player abilities, and gameplay options.
Characters either begin with multiple outfits, unlock them through play, or purchase them as in-game items. These costumes are sometimes integral to play.
Any being that is humanoid in appearance, with amphibian-like features. This covers frogs, toads, salamanders and newts (caecilians look too much like worms).
This concept occurs in many RPGs and Sci-Fi games. The Ancient Advanced Civilization Technology is often a giant weapon (Halo Rings, Giant of Babil, etc.) that becomes a major plot focus in the stories of these games.
Artificial life-forms ("robots") specifically designed to mimic the appearance of human beings. Although this is a male-specific term, with female-looking machines actually being "gynoids", the term "android" is generally used universally in video games.
A protagonist who lacks some or all of the qualities traditionally seen as heroic.
Artificial Intelligence, or AI, commonly refers to the programmed behaviors of NPCs in a game, whether it's the fact that a soldier takes cover behind a wall in Gears of War, or that townspeople cheer upon your arrival to their village in Fable.
One of the original founders of the Citadel Council, the Asari are natural biotics who are among the smartest and most diplomatic species in the galaxy.
Assassins are people who are tasked with the action of violence against peoples, though their general aims are to be discreet and as minimally violent as possible in order to remain discreet if necessary.
Attributes are a numerical representation of a character's abilities who have their roots in RPGs. Today, attributes have spilled over to a wide range of game genres.
Audio logs are short voice recordings that a player comes across within a game that helps inform the player of the game's story and characters.
Characters that have an Australian accent.
Autism is a neurodevelopmental disorder characterized by impaired social interaction, verbal and non-verbal communication, and restricted and repetitive behavior.
The game automatically saves for you when you reach certain points. Implemented in order to reduce frustration for forgetful savers.
Video games stories with a bad ending or endings, in which the primary conflict is unable to be resolved and/or a bad fate befalls the protagonist.
Baditude is being "edgy" in an obviously forced or fake manner. Games with baditude often feature excessive swearing, gratuitous violence, and content meant to shock or offend.
When characters make conversation during normal gameplay, rather than a dialog-focused scene.
Short one-line audio clips spoken by the NPCs that populate the game world. Can be random or in reaction to the player or events.
In computer games - especially rpg - they're a great source of booze and often information.
An alien race featured in the Mass Effect franchise. The Batarians are a disgraced race mostly isolated in a lawless area of the Galaxy known as the Terminus Systems. Conflicts with the human race have put them at odds with the Citadel Council.
When the player character (re)visits a certain area or location that was also present in a previous game, or visited later on in the same game, with some alterations.
Hiding items, rooms, and all kinds of things behind waterfalls is one of the oldest concepts in the history of games.
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