Something went wrong. Try again later
    Follow

    Mass Effect 3

    Game » consists of 19 releases. Released Mar 06, 2012

    When Earth begins to fall in an ancient cycle of destruction, Commander Shepard must unite the forces of the galaxy to stop the Reapers in the final chapter of the original Mass Effect trilogy.

    Can a full length game be written in the Citadel DLC style?

    Avatar image for cbk486
    cbk486

    229

    Forum Posts

    15

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    #1  Edited By cbk486

    Hey all, I just finished the dlc last night and thought it was excellent. This is one of the few times in a game that I've seen a senario that has the characters completely supporting an experience without a strong overall plot arc behind it, and Bioware executed it perfectly.

    I then listened to a recent bombcast, and they mentioned hoping that the success of the Citadel DLC would encourage Bioware as a whole (and maybe other companies) to have games or franchises that are "lower-stakes" too, as they break away from the traditional save the world/chosen one videogame narrative and can still make for really fun experiences. However, I felt like a large portion of the dlc's jokes and character moments only worked because you've spent three games in this high-stakes universe with these people, and I'm not entirely sure that other full length games could pull something similar to the Citadel DLC off with a smaller time investment and without a strong overall plot to support it.

    Thoughts?

    Avatar image for tangoup
    TangoUp

    327

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    #2  Edited By TangoUp

    And then the other side of the spectrum has games which are 'dark, gritty, realistic' snooze fests in which your goal is to 'survive' and gather 'supplies'. Not fun.

    Avatar image for ravenlight
    Ravenlight

    8057

    Forum Posts

    12306

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 2

    Friends: Mass Effect Edition

    Where Shep and all of his buddies all live in the same building and get up to all sorts of wacky adventures. Choosing Renegade options makes Shep crack wise. Paragon responses are still funny by the joke is that Shep doesn't get the joke. You can still sleep with everybody.

    Avatar image for jimbo
    Jimbo

    10472

    Forum Posts

    2

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 3

    I haven't played Citadel, but I think it's a necessity that they embrace 'lower stakes' plots a bit more. It's not like that means they have to have less impact. After all, saving one character you have been made to care about is far more effective than saving a whole galaxy of people you don't care about.

    The only problem with this for a lot of games is they insist on having ~50% of the game revolve around you killing hundreds of soldiers/robots/aliens, which is difficult to justify if you're just a space cop solving a space crime or whatever.

    Avatar image for chibithor
    Chibithor

    587

    Forum Posts

    102

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 1

    Lower stake plots don't necessarily have to come with Citadel-style writing or length. All it means that the objective isn't oh god save everything chosen one, the jokes and character moments you mention are completely optional to that.

    The GB crew's C-Sec cop idea is a perfect example of it, everything you could do in the C-Sec is automatically going to involve lower stakes, but that doesn't mean they can't make it completely serious with a strong overall plot. The Citadel is just an extreme example

    Avatar image for hh
    HH

    934

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 4

    i bet a dating sim mass effect game would sell a shit ton,

    and cause the gaming world to lose one third of it's bodily fluids.

    Avatar image for starvinggamer
    StarvingGamer

    11533

    Forum Posts

    36428

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 25

    #7  Edited By StarvingGamer

    A full game of nothing but fan service would be intolerable.

    Avatar image for joystick_hero
    Joystick_Hero

    95

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    #8  Edited By Joystick_Hero

    I could see a game with a 'citadel' feel working if it were split up into television-like episodes. Chapters with different arcs and visiting characters could get you invested in the main cast without having some kind of single 20 hour narrative. The shorter time spent in each section also would allow conflict without it being some kind of world-ending catastrophe. Then, after you complete the "season", main story arc thing, if one more "bonus" chapter with proper citadel silliness unlocked, it'd probably have a similar effect as that piece of dlc.

    Avatar image for red
    Red

    6146

    Forum Posts

    598

    Wiki Points

    0

    Followers

    Reviews: 5

    User Lists: 11

    I've said it once and I'll say it again: the next Mass Effect game needs to just basically be Firefly. You have a crew, you do some missions in space. Things are well-written, well paced, relatively low stakes, and your crew is interesting and diverse.

    Avatar image for veektarius
    veektarius

    6420

    Forum Posts

    45

    Wiki Points

    0

    Followers

    Reviews: 11

    User Lists: 1

    It's a little surprising that more games haven't moved outside the 'save the world' trope, considering that movies demonstrate that it's hardly necessary to maintain interest. I guess it's just a shortcut to making a story personally relevant for bad writers. But if you give a player a feeling of personal ownership of a ship and give it value in their mind, you could make for extremely tense story beats built just around protecting it and its crew, even if their deaths will mean next to nothing to the galaxy as a whole.

    Avatar image for josepito
    Josepito

    2

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    #11  Edited By Josepito

    @veektarius said:

    I guess it's just a shortcut to making a story personally relevant for bad writers.

    Exactly what I was thinking!

    It seems to me like it's just so much easier to write a story that deals with broad strokes of the usual save the world/galaxy/universe template where you can just plug in whatever sci-fi/fantasy details in between the tried and true formula. At least, more so than having to come up with an original narrative that really focuses on character development while exploring nuances in relationships.

    I'm pretty sure the majority of us play games to have fun so we don't necessarily always have to be convinced that what we're doing plot-wise has to be of the utmost importance for us to have any emotional investment.

    Avatar image for ll_exile_ll
    ll_Exile_ll

    3385

    Forum Posts

    25

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 2

    I'd love a lower stakes game set in that universe that focused on characters rather than some grand save the world/galaxy type story, but it would still have to have the same mostly serious tone of the rest of the series. The scope of Citadel could absolutely work in a full game, but I don't think the goofy tone would fit.

    Avatar image for hermes
    hermes

    3000

    Forum Posts

    81

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 7

    I don't think it can. Not because of the high stakes, but because most of the moments work because we grew attached to the characters and their stories. Also, the fact the DLC really respected you choices throughout the series, and have entire segments that depended on who survived or who was your love interest gives some clues about how that wouldn't work without those experiences...

    Avatar image for phantomzxro
    phantomzxro

    1613

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 1

    While i agree i don't think a full length Citadel DLC would work but only because the comedy and jokes haired on the side of hammy which worked after so many years playing as these characters and learning about them . But i would not mind a story that does not boil down to saving the world or universe, it can be a tight story about characters and dealing with their problems say like firefly or farcape.

    Avatar image for onan
    onan

    1356

    Forum Posts

    8845

    Wiki Points

    0

    Followers

    Reviews: 2

    User Lists: 10

    #15  Edited By onan

    It still could be plenty great, and the shorthand is already there -- you know the races, you know C-Sec, Asari Justicars, and all of that, so when another Samara shows up and you're not Shepard, you've got to worry. It would be like Halo 3 ODST, which in my opinion was probably the best Halo game.

    It could still have some major ramifications. You've got the seat of government, so you could have plenty of political intrigue, kidnappings, murder, etc. You could end up framed by a particularly shady Elcor diplomat, whatever.

    This edit will also create new pages on Giant Bomb for:

    Beware, you are proposing to add brand new pages to the wiki along with your edits. Make sure this is what you intended. This will likely increase the time it takes for your changes to go live.

    Comment and Save

    Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.