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An aesthetic sub-genre of fantasy, focusing on brutal barbarians and arcane wizardly magic.
A sequel (also called a follow-up) is a game that carries forward the gameplay concepts, and often the story, of a previous game to which it is officially linked.
Humans are bipedal, sapient primates capable of abstract reasoning, language, and emotions.
Experience Points are part of a character advancement system commonly found in RPGs. These points are generally gained by defeating an enemy or completing a task.
Turn-based games divide game actions into distinct parts, called turns. This gives the player time to strategically choose actions as the battle or events unfold.
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
Romance in video games can either be interactive, in which the player attempts to woo another character, or an unchangeable part of the story of a given game.
Characters controlled by the game for players to interact with, as opposed to player characters which are controlled by whomever is playing the game.
A powerful release of energy. This energy is usually expelled in all directions very quickly, typically giving off orange or red flames.
An numeral indication of how much damage a character can sustain. The loss of all hit points results in the death of the character or another penalty.
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