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Game » consists of 4 releases. Released Nov 13, 2008
This concept occurs in many RPGs and Sci-Fi games. The Ancient Advanced Civilization Technology is often a giant weapon (Halo Rings, Giant of Babil, etc.) that becomes a major plot focus in the stories of these games.
A mechanic used mainly in Japanese RPGs of both the action and turn-based variety.
Bosses are enemies that fight you at the end of a level or at a significant point in the story.
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
One of the age-old narrative structures in literature, in which a young protagonist faces conflict that transforms him or her into a mature adult. This is an especially common device in RPGs.
The ability to counter a move.
A destructible environment means the player has the ability to destroy his/her surroundings. This allows players to use the environment to their advantage.
The 2009 Electronic Entertainment Expo (E3) took place at the Los Angeles Convention Center in Los Angeles, California on June 2-4.
Ahh, eating... We can't live without it, and, apparently, neither can some characters. From snakes to dots, games have odd ways of dishing out their dishes.
A fictional currency is one where the object being exchanged does not exist in the real world, such as Final Fantasy's Gil, or are not used for exchange in the real world, such as Fallout's bottlecaps.
Fairly weak enemies (not specific characters) that go down in a couple shots or swings, but will keep coming in droves.
These are games that dump you directly to the title screen after you get Game Over screen.
A character or a disembodied voice will say the name of the video game. Depending on the mood of the game, this could range from shouting the game's name to ominously whispering it.
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
A element from the Mega Man Battle Network and Mega Man Star Force series.
A passive EM Being type that exists in the Wave World throughout the Mega Man Star Force series
In many games there is a ranking system, the players with the highest point value are listed in a "high score" table.
An enemy that appeared in almost every Mega Man game made. Met is the Mega Man series's answer to the Dragon Quest series's blue Slime.
An Internet Navigator, or NetNavi for short, is a computer program with artificial intelligence. They were created to assist their operators, and reside in PETs.
Nintendo's online service. It supported the Wii and Nintendo DS.
Any character you can control in a game is a Player Character (PC), as opposed to a non-player character (NPC), which is a character that can only be controlled by the game.
When a game uses the playing card suits (hearts, diamonds, clubs, and spades) as artwork or as a mechanic
Enemies that appear out of nowhere and force the player into a battle.
‘S-Rank’ is a term used in games, most commonly awarded at the end of stages with graded missions or side objectives.
Many games feature a story which involves saving the world and its inhabitants, often single handedly.
Metroid, Mega Man, Earthworm Jim, Metal Gear, Halo, Crysis, Iron Man, and many more. Ordinary men and women who become extra-ordinary with the right suit on.
A transformation is a different stage or form for something. Usually an upgrade.
Three games that are individually complete but are closely related in theme or sequence
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