Something went wrong. Try again later

    Mega Man Zero 2

    Game » consists of 7 releases. Released May 02, 2003

    The second game in the Mega Man Zero series. Retained the high difficulty of the first Zero game while bringing back a few features that were typical to Mega Man games but were omitted from the first game.

    Short summary describing this game.

    No recent wiki edits to this page.


    Mega Man Zero 2 is a GBA-exclusive platformer that is part of Inti Creates/Capcom's Mega Man Zero sub-series, which in turn is based on the Mega Man X universe, and the second of four games in the series. It once again features the former Maverick Hunter Zero, who awakened after 100 years of hibernation after the Mega Man X series.

    It's set a year after Mega Man Zero and sees an exhausted Zero collapse in the desert, only to be recovered by one of his Neo Arcadian enemies and dropped off near a Resistance base. The human scientist Ciel and her Reploids involve Zero in a new plan to take on Neo Arcadia which will have dire consequences for the world.

    The game offers a "traditional" Mega Man stage select rather than the former game's large, connected world. Zero can now acquire Forms and EX Skills - the former from completing optional objectives and the latter from completing stages with a high enough rank. Forms provide various benefits to Zero's stats and powers, while EX Skills are powerful versions of acquired boss skills.


    This edit will also create new pages on Giant Bomb for:

    Beware, you are proposing to add brand new pages to the wiki along with your edits. Make sure this is what you intended. This will likely increase the time it takes for your changes to go live.

    Comment and Save

    Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.