Game Mess Mornings 05/08/24
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839: Weird Bird Prison
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Game » consists of 1 releases. Released Apr 30, 2005
A game that uses a mixture of 2D & 3D techniques. Commonly used to describe the use of either 3D graphics restricted to a 2D perceptive, or 2D graphics used to fake the appearance of a 3D perceptive.
An AI companion is a computer-controlled ally who follows and aids you through your adventures or who requires your protection. The AI companion's survival is often essential to game and story progression.
When a game is released at a lower than usual MSRP, and is usually a lesser product as a result
Text profiles that summarize a character's history and their role in a story. Often paired with concept or CG art.
Some games let players customize their character (or characters). Degree of customization may vary, with some games simply allowing to choose between different types of clothes, while others provide more detailed tinkering of features such as the distance between a character's eyes or hair color.
Darkness is used in games to restrict access, increase tension, or just to set a mood. Often the player has access to a light source that can mitigate its effect.
Dialogue trees are a feature through which the player selects responses from a list of choices, eliciting reactions from NPCs and determining the path of the conversation and story.
Digitized sprites, popularized in the early 90s, were a form of graphics that used footage of real actors, Stop-motion frames of a figure/clay model or 3D renders of characters that were then made digital and put into the game.
This concept is for games where at least one of the main characters is female.
An industry game design convention that's appeared in many games over the years. The fetch quest involves sending the player out to collect a certain number of items, and return them to complete the quest. A staple of the RPG and Adventure game genre.
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
A gameplay mechanic allowing players to store their items and freely carry them around.
A parallel projection technique used in 2D sprite-based games to fake the appearance of 3D depth.
The process by which characters reach a new level, gain greater attributes, and learn more abilities. It usually involves earning enough experience points by completing a variety of tasks such as quests or by "farming" such as killing other characters for their experience points.
Ever since Pac-Man, games have had us navigating mazes.
Characters controlled by the game for players to interact with, as opposed to player characters which are controlled by whomever is playing the game.
Radioactive particles in the air released by a nuclear explosion.
Games that used 3D polygonal renders of CGI characters/objects for it's sprites and graphics.
If a person is made of metal and has circuitry instead of a circulatory system, then their game belongs on this list.
Sometimes, things are just meant to happen the way they do. Usually triggered by a timer, or by the player crossing a checkpoint.
Female characters who are designed with highly idealized figures and proportions, outfits that are revealing and/or form-fitting, and prone to ending up in completely over-the-top poses designed to show off their bodies.
In Jungian psychology, the Shadow is the hidden side to a human's consciousness that is unrecognized or repressed from disassociation. Creatures that share the namesake and some properties of the concept are monsters and antagonists in the Persona series.
Quests that aren't necessary for game completion. They typically offer side-stories or specific rewards.
Gameplay type emphasizing deliberately paced tactical battle where each side politely takes turns moving and attacking one another through varied forms of combat.
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