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A type of gameplay where the player chooses and builds autonomous towers to protect a location from waves of enemies.
Players can design a base or dungeon for their characters to inhabit.
Found in many Real Time Strategies, walls are meant to keep your people safe and the enemy out.
Trackballs were often used in arcade games. You spin them.
An objective where players have to ward off enemies for a set duration.
Games whose titles consist of a single word.
Rubber Band AI is an infamous hidden feature in racing games that allows computer-controlled opponents to catch up no matter how far behind they are. It is intended to keep challenging the player, but can also give AI opponents an unfair advantage.
Special codes or button combinations used to gain powers or advantages in a game. Generally hidden.
FMVs are pre-rendered videos used in place of real-time graphics. Using FMV was an attempt to make videogames look "more like movies", sometimes with CGI animation and others with live-action actors speaking directly to players. The downside is that FMV requires a lot of disk space, and live-action FMV in particular can look terrible by comparison.
When a certain amount of time is given to the player to reach a goal or finish an objective.
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