I HAVE A LOVE/HATE RELATIONSHIP WITH FAITH!
I HAVE A LOVE/HATE RELATIONSHIP WITH FAITH!
WHO KNEW A CITY COULD BE SO BRIGHT!
One thing that hit's you when you first start playing the single player campaign in Mirror's Edge, is it's overall beauty. This is one stunning game and it uses lighting in a sensible but brilliant way. Areas have a real sense of realism and there are some fantastic views from rooftops as you travel the city. The art style deserved great credit for much of this, things can look a little to familar after a good few hours into the game but you'll still be blown away by the games use of neon lights and sense of inner city environments. There are some clipping issues to be found and at times the environments can be way to bright. The colour white is a very common sight in Mirror's Edge, and at times it can even blind you. I also came across some weird texture issues on white surfaces but they weren't serious game breakers. My main issue with the games choice of colours is that if you have your contrast up to high on your HDTV then you will suffer headaches. Soon after I started playing I needed to turn mine down a little even though it wasn't exactly high in the first place. Something to be weary of. For the most part there is a nice variation in environments though it's clear they all share the same characteristics which in itself is understandable, it being the same city and all. But there enough variation to not make the gamer feel like he/she is playing the same level again and again with just a different layouts.I think it is also important to mention a issue I noticed while checking out the PS3 version, there is some serious Anti-Aliasing issues affecting the PS3 version of the game. I'm not totally sure why this is but there issues that don't really affect the Xbox 360 version. It's an odd sort of thing but nothing surprising for those who have a PS3. It seems to be a common sight for the PS3 to have odd issues that often don't effect the 360 at all. But it can actually be pretty bad, it's something I noticed when I tried out the Mirror's Edge demo on PSN sometime back. But it's poor to see it in the full retail version of the game aswell. I'm pretty sure this AA issue doesn't affect the PC version but having not played the PC version I can't be 100% sure, but PC games usually have a Anti-Aliasing option avaliable in games. But even with this, it's hard not to fall in love with the games visuals. Everything looks fantastic and the game offers a fantastic sense of height aswell. Extra mention should go to the games soundtrack, which is a nice mix of modern and classic. Most noticeable the games now popular theme song Still Alive.
FAITH ISN'T SUPER WOMEN!
The actual story on offer in Mirror's Edge is actually quite impressive, it's been done before but it was still somewhat enjoyable and the games anime/cartoon styled cutscenes both look great and offer some nice variation in art style. At times there a breath of fresh air to the actual gameplay. Early on you'll be spending quite a bit of time in elevators as the game loads the next location, now this is fine and even understandable but it still felt odd to me especially considering many of the locations found throughout the game are quite small in size so it was odd to wait ages for the game to actually load. The game could have also done more to offer important information while you wait in the elevators, not to mention the fact that the game doesn't take full advantage of the fantastic city it's set in. It would have been nice to simply see more media related items or more information on the actual city I'm jumping about in. Maybe that wish is just mine but I honestly found the world of Mirror's Edge quite interesting and I would have liked to know even more about it. As for the actual main character Faith, well theres actually a lot to like. She is herself a very likeable character and is almost a Lara Croft of the modern times, except she doesn't have two huge magnums for combat use. Infact going back to the combat in Mirror's Edge, the game deserves some credit for making it clear that Faith isn't to confortable or experienced with using weapons as the actual weapon controls feel awkward. Aiming is a pain but this is forgiven when you take into account that Faith isn't use to using weapons, she is use to using her speed and Parkour skills to either capacitate or flee those attacking her.
SHORT ISN'T ALWAYS A BAD THING!
In a year of gaming filled with 30+ hour titles it's quite nice to play a game that can be completed in a couple of hours. Of course looking at it in a value sort of way, then you may feel ripped off because Mirror's Edge is indeed a short game, there are a few other features of which I will speak more of in a little while, but the length isn't peticularly a bad thing. To many games nowadays take 30+ hours to complete, now this is fine and usually shows good value for your Sterling or Dollar but for many gamers (like myself) most games have a hard time keeping my interest in the world it's set or features it offers. Fallout 3 is a fine example of this, it might offer 30-40 hours of gameplay but it's simply not that interesting of a game to keep me hooked. Anyway, for me Mirror's Edge seemed to offer a reasonable length, yes it's probably not worth the full retail price and would probably make a great rental game but I don't regret paying full whack for it. Partly because it's one of those games you'll end up returning to mainly for the uniquness and thrill it can offer from time to time. There's no game out there like it, yes games have done wall running and Parkour styled gameplay before but view have done it in the first person view and I have to wonder why it's taken this long for it to appear.As I said there are other features found in Mirror's Edge that do offer a little bit extra longevity such as collectable packages found throughout levels and theres also a time trial mode where you can try and get your best time on a certain level and compete against the rest of the gaming world. Of course the actual competeing isn't anything special, leaderboards simply tell you how your time compared to the rest of the world. There are ghost figures which represent your previous fastest time but this mode is nothing special and although I couldn't see a multplayer mode working in Mirror's Edge, it would have been nice to see some extra puzzles or side missions for us to perform. For some, the length of the time will destroy the experience and if you feel as if you yourself are one such gamer then I recommend you rent the game. But I thought it offered an acceptable length of gameplay. it was actually quite nice to play a game that was pretty short, reviewing games the length of 30 plus hours can be tough and even tougher to play.
POTENTIAL IS SUCH AN HARD THING TO REACH!
Mirror's Edge shows great potential, the mechanics on offer work perfectly well and are honestly fun from time to time. It's unique and interesting, but it's also such a frustrating experience and will send some gamers over the top with anger and hatred. Certain gameplay choices make sense while other don't. It's DICE's best single player orientated game yet but it's also clear that they haven't got use to offering everything that most gamers expect from a single player game as the lack of freedom destroys the overall package. The game simply feels to linear and doesn't offer enough chances for the gamer to be creative, be it fleeing from some bad guys or solving a puzzle. Parkour is a great concept and it works well in a videogame, mostly due to the solid controls but you can't help but feel as if DICE haven't taken enough advantage of it. A hell of a lot more could be done with both the character of Faith (who is both interesting and likeable) and the overal World the game is set. I already hope a sequel is being talked up, but a sequel which uses the games main positives to full extent. It shouldn't offer such a linear experience and it should allow the gamer to have freedom in a city full of interest and things to use her Parkour skill with. But the lack of such features may heavily affect your view of the game. It's still a lot of fun and easily one of the most interesting titles to hit this year, but it's also one of those games to not reach it's full potential in more ways then one and will be forgotten when compared to most of the triple A titles that have hit our consoles or PC this year.I said at the beginning of this review that I had a love/hate relationship with Faith, well I think it best to actually state that I have a love/hate relationship with the game set around the character of Faith. The city itself shows real interest but to often those interests are ignored by the game and simply offers a linear path for the gamer to follow. Hopefully these issues can be learnt by DICE and a sequel would fix many if not all of these problems. I do hope we see more of Mirror's Edge partly because I actually think it's got an interest tale to tell us. As I said, more could have been done with the World on offer. It's simple to say that you, dear readers will probably have a love/hate relationship with it to. In that respect it reminded me a lot of Assassins Creed, a title disliked by many and even hated by some, while others loved it greatly. I for one found Assassins Creed to be a perfect gaming package, maybe not in a value sense (with the lack of multiplayer and all) but I got a satisfaction from it that won't easily be forgotten. I can admit that I enjoyed Mirror's Edge, but the overall taste left in my mouth is a mix of satisfaction and frustration. Sadly that frustration is bad enough to lower my overall views of this unique title. You may be different dear readers, but for me Mirror's Edge shows potential, but my lack of patience for it and overall frustration with it's many odd developer choices left me wanting a more well rounded package.
PROS!
- A beautiful artistic colourful style.- Faith is a very enjoyable and deeply interest character.
- Controls do a good job of offering both depth and enjoyment.
- A nice soundtrack mixes well with the World in which the game is set.
- Parkour offers a unique form of gameplay.
CONS!
- A.I can be a mix of both stupidity and ruthlessness.- Single Player Campaign may be to short for some.
- Extra mode doesn't add much to overall experience.
- Puzzle solving simply isn't that much fun.
- Overall Gameplay features not used to full potential.
Reviewed by Joseph Bayliss (TrueEnglishGent).