So, against all reason and sense, I managed to get my paws on the Special Edition of MKX early this morning.
Said edition includes the "kollective kold-war" scorpion skin, which becomes considerably more enjoyable once you don't have to type it out anymore. I'm unsure whether it features it's own Fatality as some of the skins in the past have. I'll update if that is in fact the case. It also features Goro. Someone cares about that, I'm sure.
The Special Edition features a very nice steelbook case, and they aren't kidding around when they claim it's 3D embossed. It's startlingly prolific. Beneath is the entire pack of content.
Now, I am not in a position where I need to observe an embargo, (life decisions without consequences, wohoo!) And so I can hopefully answer any potential questions you guys and girls have.
It seems online is only partially implemented at this point, so you can't join any rooms, but quick-searching for games does seem to work. When you first boot up the game, they prompt you to join a faction after showing a tutorial video featuring some of the unique faction-based fatalities, and they tease "invasion bosses". I've also not been able to redeem Goro as of yet (there's a bad joke to be made here), though I am able to use the new scorpion skin.
As a whole, my impression of the game is very, very positive so far. It plays really damn well, maintaining a high frame rate and the animations feel smooth in a way that's quite unlike previous MK games.
By now, there are official videos online show-casing the first 30 minutes of the story, as well as twitch users who have streamed the entire damn thing and then some, so if you guys are interested in details of said story, you have yourself a platform to find them. All I'll say about it is that I'm genuinely enjoying the damn thing. It's dumb in that lovably way you'd expect, but considerably larger in scope than I'd anticipated, spending more time on the characters and dialogue rather than just ushering you from one fight into the next.
I've spent quite a lot of time with MK9 and Injustice, so take this with a grain of salt, but so far, I've found it a bit easier to string combos together than it was in the previous games. That said, there does seem to be more of a damage reduction than in MK9, so I doubt we'll see any 56 % combos a la Cyrax. Now, perhaps I've just gotten better at this type of game, or the windows might be a little bit more forgiving. The greatly improved practice mode, which might be the best I've ever seen in a fighting game, goes a long way to help either way.
I'll also go out of my way to say that the new characters feel unique. They play differently, and they have their own identity. It's obvious Netherrealm has put a lot of time into this next generation of characters, and I'm getting to the point where I really want to experiment with each and every one of them. My one concern with this game had been that it'd simply be more of MK9, but that isn't the case between the variations, the greatly improved story mode and the terrific new kharacters.
If you guys have any more specific questions, feel free to toss 'em my way.