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A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
In video games, breaking the fourth wall occurs when a game becomes aware of its nature as a game, or when a character directly acknowledges the player.
The ultimate enemy and primordial source of all evil. In Warhammer 40,000 and Warhammer Fantasy universe.
A fighting game character whose move set is based around charging (holding back for 30 frames, then forward + attack)
A clone is a being created as a perfect genetic duplicate of another being, right down to the DNA.
Plotting and scheming, usually for wealth or power.
A flashy technique that involves slashing a helpless enemy from different angles at a rapid pace. It usually involves reappearing in another position immediately after performing a strike to follow up with another attack (usually making the enemy go upwards while the performer strikes in a rising diagonal slash that zigzags upwards), or have dopplegangers attack with you.
Many video game villains oftentimes laugh in evil ways, be it a vicious cackle, a sneering chuckle, or a booming laugh. Common evil laughs often include "Bwa-ha-ha", "Mwa-ha-ha", or "Ho ho ho".
An evil organization is a group of super-villans who are hell bent on world domination or something of a similar nature. Usually defeated by a single Spy/Superhero/Average Joe/small child.
The last boss you face in a game, usually representing the final climax of the game.
A state of mind in which a person (usually a leader or dictator) genuinely believes that they are a powerful god.
Games that feature characters whose hair movement is governed by a physics engine.
"Hand to hand. It is the basis of all combat." -Gray Fox
Taunts that may cause damage to people or property.
A style of Japanese swordfighting where the user holds his or her sword (usually a katana) in the sheath until it is ready for an attack; they pull the sword, attack, and return it to the sheath in continuous, swift motions.
Illusion magic excels in trickery and deception.
The Imperial Japanese Army (IJA) was the official ground based armed force of Imperial Japan from 1871 to 1945
The ability to float through the air without the aid of a mechanical device such as a jetpack, or the usual biological aids, such as wings.
The ability to control the direction and/or behavior of lightning; this may also be connected with the ability to generate lightning. Many games involve characters with lightning element attacks. These are unique because of their potency with water.
Games that feature an antagonist--someone who opposes the game's protagonist--that is a man.
An opponent that typically appears around the halfway point in a level. Mini-Bosses are more formidable than the average opponent, though normally not as tough as the end-level Boss.
Misanthropy is the hatred and fear of human beings and humanity in general.
Ninjutsu are the techniques a Ninja/Shinobi will use in battle with ones adversary. They are also considered survival techniques by the Japanese.
Parrying is a specialized block mechanic, often with a tight input window, which prevents the player from taking damage. While some games allow this through a timed directional input towards the opponent, other games tie this to deliberate block inputs as a "Perfect Guard".
When a character that the player fights as a boss is playable elsewhere.
Swearing, cursing, call it what you want. It is an expression of anger or frustration, in most cases.
A boss that players fight multiple times throughout the game. They usually follow the player as they progress.
Colloquial term applied to hyper-aggressive play in all fighting games in North America, coined in southern California during the mid-90s. Popularized by tournament players like Alex Valle.
The idea of deriving a feeling of pleasure through inflicting pain or suffering on another living being.
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