Hey duders! :D
So, I've been playing Zelda: BOTW, Super Mario Odyssey, and Super Metroid all at the same time (I know, I know..),
and I couldn't help but notice the heavy reliance on hide-and-seek mechanics in all 3 games.
I might be at fault for playing them all at the same time, but it seems that most of Nintendo's 1st party games (single player) require players to "poke around their surroundings" constantly.
In BOTW: I see something sparkling/out of place > I go investigate > Hooray! A seed, or a door has opened!
In Mario: I see an NPC/Geometry that looks out of place > I go investigate > Hooray! A moon!
In Metroid: I basically jump at/shoot at every part of the map > A path has opened... hooray...
I mean, it's not objectively bad. These mechanics are super well done, and Nintendo is getting better at it with each iteration of these franchises, but at some point, their games all start to feel the same.
As a result, all these games require players to "explore", and that exploration is basically another collect-a-thon with a different coat of paint. (BOTW: Seed, dungeon rooms, floors / Mario: Moon / Metroid: Rooms)
Opening doors might feel different compared to collecting "things", but IMO, what you do is basically the same.
You look around to find something out of the ordinary.
I can never enjoy environments in Nintendo games for what they are. There are secrets hidden everywhere in every single one of those games, and my eyes and brain are working at a full-capacity 24/7 when playing them (sign of good games, I guess?).
I feel like I'm becoming a jaded person criticizing these games for just doing what they do best.. :(
What do you guys/gals think?