I remember this being a hot topic around the time of Destiny's launch, and the similar interface has got me thinking about a lot of things Hello Games obviously overlooked when it came to planning the UI and general user experience of No Man's Sky.
(I'd also like to note before the meat of this post that I've been playing since I woke up at 6:30AM CST with a few short breaks to read forum posts and make lunch...it is now 4:00PM CST. I'm loving the game but these things have been frustrating me a bit.)
The foremost thing on my mind right now is not having a database for the different elements you come across in the world. They shouldn't have stopped at flora and fauna scanning, the planet databases should have a log of the different elements found on their surfaces as well. Furthermore, if there are so many waypoints in the game I believe the locations of both the flora/fauna, and these hypothetical material logs, should be included alongside their physical traits. Especially in the case of the flora since there is no registered detail about them at all, making it hard to go back and take a look at that really weird potato tree again if you want. Not only that, but those waypoints should actually be waypoints. They aren't lying when they say these planets are planet sized, but currently marked locations don't stay up on your screen (or at least pop when you hit the scanner) long enough or at all and it can make it a bit difficult to figure out where you're going or remember if you've been to that area of the planet before.
As it stands, I really want to craft an upgrade for my multi-tool that essentially turns the pistol function into a shotgun because the gunplay is pretty rough in this game and I think the spread would be great, but I can NOT remember which of the eight planets I've been to was the one that had Copper on it, or where that Copper was on that planet, so I'm just wandering the galaxy aimlessly looking for Copper. This game doesn't give me the impression that it wants you to feel lost in the immensity of space but in awe of it. Currently I'm beginning to feel more lost than in awe because I want this one specific thing and can't find it (I'm also not following either of the pre-set paths in the game so I don't have any more clear objectives for myself than to get this shotgun so I stop dying when rapid beasts sneak up on me from behind).
Additionally, though I understand this may be an impossible task, it'd be nice to have some kind of crude map for these planets, or at least a map of their individual solar systems.
Another thing I think they should try to reconfigure is the crafting system. The default limit of inventory slots is already a little absurd, and the fact that in order to craft an item you MUST have an empty slot available to put it in makes this awkward dance, particularly with Warp Cells, where you're moving back and forth from one block to the other three different times if you're starting your build from the basic Suspension Fluid. I don't mind if it remains a three step process since the material path for that item seems to compliment itself pretty well but don't make me throw something away and do the slot dance just to build it.
The last item on my list for now is the discarding of items; again, if we have such a small inventory, I really wish that you could just drop pouches on the ground and come back for them later, or have some kind of international storage vault to leave excess materials in in case you need them later. Almost all the rare/uncommon materials are somewhat useless to me now but I'm sure I'll need them later - as it is right now I feel sort of dumb mining all kinds of things that sound cool only to have to dump them all fifteen minutes later because I'm out of space and have no current needs for them. Mostly it's coming across caves and wanting ALL the relic cubes I can get, so I end up dumping EVERYTHING just to stockpile them. Sure, I have nearly 1,000,000 units in my wallet already so maybe it's a way to balance the game not letting you stack items of that great a value, but I've started feeling like I take one step forward, two steps back with regards to everything BUT my wallet, haha.
I think this would also smooth out an odd logic issue where you can transfer items from your suit to the ship at any time while you're out in the world, but if you're "too far away" from the ship you can't bring anything back over to your suit. What's the difference? If you want to ask some preparation of the player, give us a vault that we can only access via the galaxy store outlets and let the suit and ship trade freely.
That's all from me, anyone else notice anything or perhaps found work arounds for some of these issues?
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