you and me both, jeff. i have no idea whats going on here, but i want it.
Noby Noby Boy
Game » consists of 5 releases. Released Feb 19, 2009
Noby Noby Boy is the much awaited follow up to the Katamari Damacy series by eccentric artist and employee of Namco-Bandai, Keita Takahashi. Players control an unusual entity named BOY in surreal, randomly generated, physics-based sandbox worlds.
Here Is A Somewhat Confusing Noby Noby Boy Video
This game looks trippin. Only the Japanese would make a game like this, they have a really weird style over there man...really weird. Girls dress up like "hello, kitty" for fun..not for Halloween, but they just wear them as casual clothes. Its CRAAAAZZZYYY. But they probably think the same about us.
I'm glad that he's finally doing something new, far away from Katamari (which has been run/rolled into the ground at this point) and NobyNoby looks like just as much fun . The mouth on the end of those tentacle things near the end, classic "WAHWAHWAH" :D
That is the weirdest thing... Very abstract, I just hope it makes sense when the PS3 players are playing it.
that's an awful video. The game made much more sense on the 1up show when they were showing it a while back.
Snapsticle is right, 1-up covered this game pretty well on one of their now-defunked podcasts, the objective is to make "Boy" as long as possible and your score is added to a total score of everyone, once everyone hits a certain amount, the next level will be unlocked(if i remember correctly), I am assuming the final goal will be to reach "Girl" who is on the moon. possibly even going beyond? But from their impressions at 1-up the game works better as a toy-box, doing things like snaking Boy in and out of houses and eating people, and then pooping them out the other end, if you so wish.
Why would I want to play Nobi Nobi Boy? Why would i want to play a game based on my everyday real life?
So, the Boy is a symbol of man's desire for peaceful coexistence with his fellow man, and the rotating device symbolizes man's desire to be weathy and secure. The two forces, seemingly unopposed at first, are in fact locked in a closely matched struggle, whereby neither entity makes any progress.
The cars are just cars.
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