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Skool Daze was created by David Reidy for the Zx Spectrum and Commodore 64 and released by Microsphere in 1985. It is one of the Spectrum's best-loved games, and an early attempt at the open world style of gameplay.
An action RPG released by Nihon Falcom in 1985 that was the company's first blockbuster success, becoming one of the best selling Japanese PC games of all time.
Focusing on a humble plumber and his brother setting out to rescue a Princess who has been kidnapped by a vile lizard king, Super Mario Bros. is a platformer created by Shigeru Miyamoto, published by Nintendo, and is one of the best-selling video games of all time.
An early 3D, first-person, role-playing shooter, released by Bullet-Proof Software in 1985. Ahead of its time, it was an early example of both the Action-RPG and FPS genres.
Dating simulation game released by Enix in 1985. Considered somewhat revolutionary for its time, this game helped lay the foundations for the dating sim genre.
An adventure game developed by Nihon Falcom set in the Mayan city of Palenque.
An arcade-style action game released for the MSX computer in 1984 and later ported to the Nintendo Famicom console titled as Astro Robo SASA (アストロロボSASA) in 1985. The protagonist uses a gun's recoil to fly around stage, collecting additional energy containers.
Help Thomas save his girlfriend, Sylvia, as he battles minions and dragons over five side-scrolling, action packed levels, Kung-Fu style. Based on the Jackie Chan movie Wheels on Meals, Kung-Fu Master (Spartan X in Japan) is often credited for creating the beat 'em up genre.
An adventure game written and designed by Yuji Horii, developed by Login Software and published by ASCII in 1984.
Dragon Slayer is an action RPG designed by Yoshio Kiya and developed by Nihon Falcom. The title helped to pioneer the action RPG genre in Japan and spawned many sequels that would spin-off into their own franchises over time.
An early action-strategy-RPG game created by Koji Sumii and published by ASCII for the Sharp X1 computer in 1983. The game is considered a precursor to several genres: the action RPG, tactical RPG, real-time strategy, and tower defense.
Designed by Yoshio Kiya and released by Nihon Falcom in 1983, this was possibly the first action RPG. It introduced real-time combat, sci-fi elements, a persistent open world with day-night cycle, and survival mechanics. This was a precursor to Falcom's seminal action RPG franchise, Dragon Slayer.
James Bond 007 is a side-scrolling action game developed by Parker Brothers, and released in 1983. Players control Bond's car to clear four movie inspired stages.
An adventure game created by Yuji Horii and published by Enix in 1983 where the player controls a detective solving a murder mystery. The title helped establish the template for the Japanese adventure genre, which many other titles would imitate and build upon.
Advanced Dungeons & Dragons: Treasure of Tarmin is an adventure game based in the D&D Universe, in which you have to defeat the Minotaur in order to obtain the Treasure of Tarmin.
Written by Dan Illowsky and Michael Abrash this game is a Pac-Man variant and sequel to Snack Attack.
Stealth sequel to Manbiki Shounen, with improved tile-based graphics, innovative voice synthesis, and female protagonist.
Tranquilizer Gun is an arcade game released by Sega in 1980, and ported to the Master System in 1983. The goal is to sedate animals and get them to a vehicle before they wake up. It was included as a bonus game in the Dreamcast release of Dynamite Cop!.
One of the most popular arcade games of all time, Pac-Man was released in arcades in 1980 and became a pop culture icon for the decade.
Samurai is the first known hack & slash brawler, released by Sega in 1980. The player character is armed with a sword and simultaneously faces multiple opponents in an arena before facing a boss opponent.
Avatar was a role-playing game for the PLATO computer system, released in 1979.
Cutie Q is an arcade game released by Namco in 1979. It is the third in a loose trilogy of pinball-esque games developed by Toru Iwatani prior to his development of Pac-Man.
Manbiki Shounen is widely credited as being the first stealth game. It was developed by Hiroshi Suzuki and debuted in November of 1979.
1979 arcade shooter by Nintendo where the player must fight sixteen surrounding desperadoes. A precursor to Donkey Kong, it was designed by Genyo Takeda, with assistance from Shigeru Miyamoto, working on his first video game. Possibly the first run & gun shooter, it also introduced the damsel-in-distress trope to gaming as well as continuous background music.
Originally called Space Invaders Part II in Japan, this is the first sequel to the coin-munching hit Space Invaders. This game is notable for introducing the concept of a cut-scene.
Space Invaders, released in arcades by Taito in 1978, is one of the most influential and successful video games of all time, laying the foundations for most shooters and action games that followed. It revolutionized the game industry and has become a pop culture icon.
An early motorbike racing game developed by Sega and published by Sega-Gremlin in 1976, based on the character Fonz from the TV show Happy Days. Versions of the game are also known as Man TT and Moto-Cross. It uses a pseudo-3D, third-person perspective.
A racing game released by Taito in 1976. It is a simultaneous two-player version of Tomohiro Nishikado's 1974 arcade game Speed Race.
The first dungeon crawler role-playing game.
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