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Game » consists of 1 releases. Released Jun 19, 2011
Sure, these days have almost every game sporting the newfangled 3D, but way back when, everyone had to live with plain old 2D. 2D, or two dimensions, limit the game to scrolling backgrounds, but some games even now make use of this basic concept.
A concept found in many puzzle and casual games. Matching blocks of the same color or type to gain points and/or erase the blocks.
The concept of moving blocks around to certain areas such as highlighted squares, or switches, or in order to get past a maze.
Games which feature copyright infringement, or contain the tools to make infringing material. Usually seen in games with user generated content.
A non-interactive sequence within a game most often used for plot advancement.
Sometimes designers add old-school things on purpose to enhance game design. These games tend to be heavily inspired by hardware limitations of older systems. NES, Atari 2600, and early computer platforms (DOS, Commodore 64, MSX, etc...) are common sources of inspiration.
Falling blocks appear in many games.
Freeware games are those which have their full versions legally free to download or otherwise obtain.
In many games there is a ranking system, the players with the highest point value are listed in a "high score" table.
Never Ending Games is a self-explanatory concept in which a game is unbeatable and never ends, due either to the game having no true ending or because the game is not saved (or truly continued) after the last section of the game.
Puzzles may need to be solved before the player can progress to the next section of the game. Often it may not be clear to players exactly what the puzzle is, or whether the an in-game items needs to be attained before it is even possible to solve it.
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