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Game » consists of 8 releases. Released Mar 25, 2008
An AI companion is a computer-controlled ally who follows and aids you through your adventures or who requires your protection. The AI companion's survival is often essential to game and story progression.
A proprietary video codec (.bik/bk2 extension) developed by RAD Game Tools and used in a very large number of video games.
An action that is sensitive to context. Like going up to an object and pushing a button, which would normally perform a different action, to interact with it.
The concept of purchasing media and having it delivered over the internet. No physical representation of this content is given, and although the content resides on the user's hard drive they are typically granted a license to the product, rather than ownership of it.
A game has "faux credits" when the credits start rolling, making the player think the game is over but then suddenly get interrupted to continue the game.
Image flashes are usually found in survival horror games. The idea is to scare the player by showing images at unsuspected times.
Games where you control more than one character, or are a part of a team, and where it is crucial that every team member survives.
A gameplay mechanic allowing players to store their items and freely carry them around.
Sometimes one playable character just isn't enough.
Games that allow characters to be switched with the press of a button. This concept's definition does not include player switching in team sports games.
Games that have had an Original Soundtrack album released.
When the character the player is controlling dies as part of the game's plotline.
Reloading is the action of replacing the ammunition magazine inside a gun. It adds a touch of realism to most modern shooters, and a certain amount of tension when a player is forced to reload while under fire.
Special locations in game that allow the player to manually save their progress.
Survival is a concept that signifies that the player's life is constantly in jeopardy.
Popularized by franchises such as Resident Evil and Silent Hill, these games typically involve a strong implication of danger, vulnerable protagonists, and disturbing monsters.
The player character is seen at a distance from a number of different possible perspective angles. There is generally a movable camera but it can also be in a fixed position. It most commonly refers to a viewpoint behind the player character.
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