So the only reason it wouldn't have been a total travesty Facebook bought Oculus (pushing down the price to drive adoption) didn't happen, so that purchase is an utter shit show for anyone who didn't have stock in the company. WEEEEEEEEEEEEEEEEEEEeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee
My earlier facetious reply aside, I imagine that this is driving the price down. I don't think they're expecting a huge uptake on this so they can't bank on any economies of scale or anything. I have no idea what sort of licensing arrangements they are pursuing, but people in this thread are suggesting they are being quite cagey about what they allow to be put out on this thing, so that might be a concern as well.
I think there are a lot of companies watching this and waiting to see what kind of market can be generated once this thing actually exists - and how much value there is in pursuing the R&D to reduce cost - Oculus included. Facebook's backing primarily allows them to take the risk, and weather out the waiting period without sinking. I imagine.
What they need to sell this, is a demo kiosk in Gamestops. And to get below $300. Then, VR can aspire to be the 'future' instead of just an expensive hat.
I actually kind of think the real future of VR might be in arcades - where some of the absolutely ridiculous bullshit you see coming out of E3 and PAX (like that stupid treadmill thing for walking, plastic guns and so on) makes a lot more sense.
You've got to respect them for being so passionate about the future of VR that they're willing to be the company that sinks for it.
Unless they're luckey.
Boom.
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