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A sub-genre of simulation games focusing on driving a train along the rail line, usually from a first-person cab-view perspective.
Games which feature laying tracks, driving trains, and growing railway companies have a long history in the strategy genre.
The speed blur effect is typically used in racing games. It consists of the edges of the screen, or any object in the world blurring as the player moves quickly.
An on-rails game behaves much like a train: while sometimes the player can choose which path is taken, they cannot deviate from it. Sometimes on-rails games even go so far as to decide when the player moves.
Players compete against the clock to secure the fastest time possible. This is often added to racing games for extra replay value and typically requires a higher degree of skill.
Levels that take place in or on a train or subway.
Games whose titles consist of a single word.
FMVs are pre-rendered videos used in place of real-time graphics. Using FMV was an attempt to make videogames look "more like movies", sometimes with CGI animation and others with live-action actors speaking directly to players. The downside is that FMV requires a lot of disk space, and live-action FMV in particular can look terrible by comparison.
When the game is named (fully or partially) after a specific location within the game, or relevant to the game's story.
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