Power Bombcast: The Skin Doesn't Quite Fit
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Game Mess Mornings 05/03/24
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A type of primate with tails; often monkeys are depicted as causing havoc the moment they are encountered.
Two or more characters are featured on the game's box art.
Multiple endings is a term used to describe different outcomes or conclusions to a game based on the previous actions of the player.
Start doesn't mean "A". Start means "start", son. Kids these days...
Genetically evolved humans, animals or aliens.
A mode that allows a game to be replayed after a first completion, carrying over items, experience, weapons, and other elements from the first playthrough.
Characters controlled by the game for players to interact with, as opposed to player characters which are controlled by whomever is playing the game.
When one type of ammo fits all.
Games that allow characters to be switched with the press of a button. This concept's definition does not include player switching in team sports games.
A theatrical performance art that combines stage action with singing.
An optional boss is a boss whose defeat is not essential to the plot and can be avoided. In some cases, they are stronger than the game's final boss.
Games that have had an Original Soundtrack album released.
A brightly colored bird, popular among Pirates.
Combat that takes place in real time, but that can be paused to give commands to certain characters.
Persistent bullet holes allows players to shoot holes into walls without them disappearing right away. This feature added realism to first person shooters, as well as the ability to draw smiley faces.
PlayStation Underground was a CD magazine published by Sony for the original PlayStation from 1997 to 2001. Each of the 17 issues included demos, video interviews, behind the scenes content, and much more.
A narrative that takes an unexpected turn. Commonly, plot twists come in the form of revealing that the player character is not actually who they thought.
Who needs 2D when we've got 3D? 3D, or 3 dimensions, is what we're used to seeing in almost every game these days, letting us do all sorts of awesome stuff like run in circles!
The ability to take direct control of another person's body, or an inanimate object, in order to further your own goals. Usually an ability found only in spectral characters.
Static background images that are not drawn in real time.
When the character the player is controlling dies as part of the game's plotline.
Psychic abilities are featured in many different video games and in many forms, from the PSI powers of Ness from Earthbound to the mind-reading abilities of Psycho Mantis from Metal Gear Solid.
Bipedal rat-like creatures, common in fantasy games. Prone to trickery and backstabbing, unless they're ninja.
The foil of almost every early RPG lover, these rodents often live in sewers. While most rats are simple targets, games like Ratatouille make them the hero.
Video game combat in which combat actions are performed in real-time, rather than through a turn-based structure.
Reloading is the action of replacing the ammunition magazine inside a gun. It adds a touch of realism to most modern shooters, and a certain amount of tension when a player is forced to reload while under fire.
Games that allow the player to give custom names to characters in the game, most often the protagonist.
A Role-Playing Shooter (RPS) is a game that rolls both Shooting and Role-Playing elements together.
Classic form of numbering that gives things a more regal feel.
Special locations in game that allow the player to manually save their progress.
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