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Concept »
Artificial Intelligence, or AI, commonly refers to the programmed behaviors of NPCs in a game, whether it's the fact that a soldier takes cover behind a wall in Gears of War, or that townspeople cheer upon your arrival to their village in Fable.
Short one-line audio clips spoken by the NPCs that populate the game world. Can be random or in reaction to the player or events.
Games that encourage the beating of small and/or defenseless creatures.
Busking is the practice of performing in public places for tips and gratuities.
Games in which the player is incapable - not just discouraged from - harming innocents. Sorry, no matter how bad you want to, you just can't pull that trigger.
A plot device where innocent characters are killed. Sometimes players forced to watch it happen and can do nothing to prevent it.
Characters controlled by the game for players to interact with, as opposed to player characters which are controlled by whomever is playing the game.
Larceny by threat of violence. In video games you either plan and executes such robberies, or your job is to prevent them.
No point in gathering coins, gold, gil, money, or whatever if you can't buy anything with it.
A large mass of people. This is most commonly seen in sports games where the crowd consists of a large amount of spectators.
Voice Acting is the art of providing voices for characters in games, television shows, films, radio programs, and other forms of media.
Some games focused on bloody battle can become rather tedious when you get surrounded by people that yell and curse ceaselessly.
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