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Concept »
Enemies that prefer to keep a distance to the ground, and swoop down occasionally to do some damage.
Enemies that are adamant in their will to hunt you down. Example: Pac-Man ghosts.
A mask that is either possessed or able to possess the wearer.
It's the designer's go-to guy. If they want to steer a player in a given direction they'll lock an in game door and force the player to find a way to either unlock it or find an alternate route.
An unbeatable enemy is just that, an enemy you can't beat or destroy. It's best to just run away from them.
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