Heard about this a week or two ago; sounds totally awesome (and I'm one of the crazy people that worries about IVs/EVs and plays competitively). The difference is that I do that after I've played through and enjoyed the main game, so who cares (especially with it being toggleable).
Do HMs still exist and take up a move slot? If so, that's still the biggest thing they need to change. I've been saying since Gen fucking 1 that they should just allow any Pokemon that would be able to use an HM (Cut, for example) to use Cut outside of battle once you earn the gym badge that would let you teach it. There's no goddamn reason to force me to teach my Pokemon a shitty move and take up a move slot / have an HM slave and take up a Pokemon slot. Either way, you're forcing me to devote limited resources to a shitty, unfun mechanic.
@colourful_hippie said:
@darji said:
@colourful_hippie said:
@snail: Well the thing is optional so if you don't want the extra advantage then don't use it but personally I'm hoping that the trainer AI will get to the point that it makes sense to have a full party that are all relatively strong because you would be forced to switch out and use multiple Pokemon in one fight, at least that's my hope but I have my doubts on whether or not Nintendo wants to make the game that hard.
The auction House in D3 is also optional but it still destroys the game. I get that now in our casual age we should have something like that but at least do different difficulty levels to counter this thing.
Um ok? That's a terrible comparison, not sure how they even relate other than them being optional which is a very loose connection. Also Blizzard is killing off AH.
someone mentioned it before in this thread so I picked it up. There are thing in games that maybe optional like the auction house in D3, the listen mode in Last of us and so on that can totally change the experience and the game overall. And this exp share item is such a thing. It made the game even more easier than before to attract a even wider non gaming audience.
It's a really poor comparison. D3RMAH was implemented by Blizzard to try to cut out all the third-party sites that sold items in D2. It ruined D3 because they built the loot system around an AH existing and people using it, which meant that individual players got far less good drops than they did in D2 and were forced to go to the AH to buy good gear using the gold they earned vendoring all the trash they found. (Blizzard is also shutting down the AH in March of next year and revamping the loot system, for anyone who's actually interested)
Here is how the new EXP Share affects Pokemon:
Single Player: Allows people to level the rest of their party faster if they want to
Multiplayer: Is irrelevant because people playing competitively in multiplayer are using max-level Pokemon that are EV trained anyway. All it does is allow them to max their Pokemon's level in a shorter amount of time.
Allowing players more choice in their single player experience is only a good thing.
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