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Alucitary

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Alucitary

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@alucitary said:

It would be hilarious if Vinny just lucks out, gets the Crissagrem, and invalidates the entire inverse castle in this run.

It's what happened to me when I played this game for the first time on the PsP.

In fact , that's still probably the only full runthrough i've made of this game. Don't think I've fully finished it since.

Those inverted castle bosses are seriously insanely hard if you don't do any grinding. Interested to see how Vinny and the gang deal with it.

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Edited By Alucitary

It would be hilarious if Vinny just lucks out, gets the Crissagrem, and invalidates the entire inverse castle in this run.

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Edited By Alucitary

First Jason runs Dirty Dan out of town, and now he manages to stops Brad from wasting more money on Dota. Goddamn that is one sexy talented man.

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Edited By Alucitary

Dan has played for over 30 hours and still doesn't know that the payload heals you.

Why am I not surprised? :P

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I guess we'll just skip over the giant chunk missing from Dan's head... Ok.

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Alucitary

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I will never understand Brad's instinct to stand over dead bodies for extended periods of time while he is being hunter.

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The main thing I remember about Blur was that it was the first game that I ever participated in the "Beta" of, when Giant Bomb gave out some codes during the WM Happy Hour. I don't have an solid information to back it up, but I feel like it was one of the very first games to spark the trend of the term Beta being used as a term for what was essentially a pre release demo.

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Alucitary

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It took me a good 5 minutes to remember what the purse was referencing.

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@alucitary said:

Did Brad really just say that the perma death difficulty mode in Doom was "roguelike"? It's official that term has lost all meaning.

I have a confession to make. I've never known what the term "roguelike" has meant. I've read the Wikipedia entry and I still don't get it. So if your game has permanent death, 80's style graphics and procedurally generated levels it's known as a Roguelike?

Generally the core tenants are

  • Perma Death
  • Randomly generated world
  • Randomized loot/abilities
  • High degree of difficulty

Doom has 2/4 of those I guess, but the randomization is the biggest thing, which Doom definitely does not have.