@tennmuerti: has great advice, saved me most typing I would say.
SATELLITES! Just rush them from the start. They take time to build so you need to push them. Meanwhile, like it says above, you can rely on Grenades to carry the day for a bit. It's enough against early enemies.
One other thing I will say is the game is poorly balanced for character's advancement. To me there is almost every time one clear choice, so if you want to do research you can or just feel it out. For example, on the Sniper tree the pistol and move and shoot stuff is fine enough but it's not remotely as powerful as the other side. Get a sniper to high ground and that unit will carry the game for you.
If you've been watching GB play, the one thing they don't do remotely enough is flank. You get great shots when you flank and it isn't so hard. Some time on GB they don't even look to move before they shoot and stuff. The openings are there. And they overwatch way too much. You can dash plenty if you just dash into areas you know. Also, it's usually a safer idea to move at least as far as you can in your first action just to see what's ahead of you, then dash after with a different action. Same result many times, but using this method, I have saved myself by getting into cover after tripping a new alien squad, for example. It will save you at times.
You don't want to dash into the unknown and trip a squad of aliens. Overwatch does have moments in this game though, especially because the game doesn't really punish you for playing conservatively (XCOM 2 does that way more).
Basically, aggro-ing aliens that way is kind of a super key, but unspoken, part of the game. Be wary of it. Fighting too many enemies is how you die.
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