@plasticpals: Hey! I grew up pretty broke, which means that I grew up buying and trading in games non-stop. I wound up playing a lot more games than I ever would've otherwise (and I also don't really have a game collection because of it). I also understand the business model that GameStop uses, and I'm critical of it. So, I get both the benefits and the downsides of both physical copies and of trade-in systems.
Which is why I don't think I took an "anti-consumer" slant here. This isn't a piece that advocates for an "all digital" future, but it is one that says "Hey, if we're heading that way--and I think we are--then GameStop is going to need to address that in a more dramatic and innovative way than this." And it's worth noting that GameStop hasn't clothed this decision in "pro-consumer" advocacy either. No one is saying "we provide a value for the consumer, so we're refusing to sell digital pack-ins." They're saying "Our business model needs physical games and last year was filled with digital bundles." If their messaging was more like yours, I would've represented that, but it wasn't.
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