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austin_walker

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austin_walker

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@giliap: Yeah, you definitely need to keep four fingers on the shoulder buttons at all times. Was just talking to Vinny about this last week! It's a real adjustment, but once you make that adjustment, it feels incredible.

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austin_walker

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Of all of the videos to come out of this whole Contradiction thing, this is my favorite.

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austin_walker

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@monkeyman04:Fixed! Thanks.

@zorak: Agreed that there are cultural differences here. Demotion is much more common that firing for sure, but I don't take a tone here that the Japanese workers quoted in the Nikkei article didn't take first, and so I'm pretty confident that, regardless of cultural differences, that act is being seen as unfair and cruel. Definitely worth considering the cultural difference angle, though!

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austin_walker

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@austin_walker: This is what I did when I got in the diner, seems to have aligned well with your approach:

Loading Video...

I looked SO HARD for a video like this and couldn't find one ANYWHERE. So thanks!

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@ildon: Yo! Thanks for the insight into the creative process there! Much appreciated.

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@noizy said:

Hey Austin,

I question your excitement about Galak-Z. If you really were that excited the release date would have been in the first paragraph. In fact the articles could have read "Galak-Z is out August 4th on PS4" and nothing else. I dunno man. ;)

The initial draft of this was just "GALAK-Z: THE DIMENSIONAL" over and over for just pages and pages.

I decided to be a LITTLE restrained.

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@jbuds said:

Any news on the PC release of Galak-Z? I want some of that in my life but I dont have a ps4.

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@zor: All of these games were 'playable' in the way that Jeff has explained on the podcast before. Even if the majority of the presentation was a live demo, judges have to confirm that that demo was running on a live build of the game by playing it themselves for some short amount of time.