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aysnick

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aysnick

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#1  Edited By aysnick

I think that can get a little overwhelming too though. Personally, sometimes games that are as filled with content as The Witcher and Mass Effect start to almost feel like work, and there gets to be so much to process. I appreciate the missions that are less involved. And I'm not really a fan of quest markers, except in something like a Skyrim or Fallout where you have such a massive world.

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aysnick

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#2  Edited By aysnick

Notch is so cool for doing this.

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#3  Edited By aysnick

I love side quests in games, even those that put storytelling front and center. Side quests are totally optional, so it's not like you're forced to endure any that are poorly done or vague. If you complete the main story and want more from the game, the side quests can provide that piece of a game that's less substantial but still enjoyable. I thought Mass Effect 2 had some of the best side missions in a game ever. They're optional (after doing hours of tedious planet scanning) and many add some really cool bite-sized packages to a game that's otherwise all about scope and depth and continuity. And they didn't really feel like a distraction to me either. It was the planet scanning that did it. So many planets. I became a slave to that mineral deposit sound.