I think it's practically murder to eat there ¬_¬' You just clog yourself up with a quad bypass and then have one of the nurses to bend over to finish you off >.>
"I guess it depends. I mean take a look at the massive riot the RE5 DLC caused because it was supposedly already on the disc. Again, it's their stuff and they should be able to charge if they want to. If you're like me and pretty muched ditched CoD4 and CoD:WaW after the solo campaign, then don't bother, but if you spend a couple hours a day on Multiplayer they buy it, it'll be worth it. "
I've said it before and i'll say it again, as a programmer that whole issue pissed me the fuck off.All the art assets are on the disc, they are just re-used in the same way most multiplayer levels re-use single player art assets. All the code was developed entirely seperately by a different team of people, and the low file size is accounted for by it being majority code, which takes up an insanely small amount of space next to art assets.But it forms the bulk of my point, consumers don't know, or care about these things and developers should know that and avoid these situations with clever release scheduling. "
I'll agree there, but you can't really blame the developers for trying to be crafty like that... I blame the consumer in that case for not staring at the tiny file size and thinking "WTF =O"
" I think perhaps a system is in order, such as Trophies and Achievements being worth a certain amount of points. Those points could perhaps then be used to knock a certain percentage off of DLCs price off.... but I've had that idea since PlayStation Home... Trophies for currency "
that does sound like a good idea, but there would be problems with that."
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