@karkarov: I actually didnt know that, interesting. So if Im bothered by the community at large I can kill a few random NPCs and be in a zone with like 3 other people? Are there repercussions of any kind beyond killing quest lines? I guess if you do it enough the brotherhood might pay you a visit? If the game is layed out this way then they can do some really interesting things, but I understand NPC killing is fairly new so I wonder if I should wait a couple months for them to build more stuff based around that. The problem with the game now is I didnt feel like I was shaping anything really which is why I like TES games, but maybe the quests they make from here on out will take more chances in that way. Fingers crossed, I'll keep an eye out.
No offense intended, but why is the ability to kill NPCs so important?
Don't get me wrong, it's fun to do in the likes of GTAV and such, but here? I just don't see the benefit.
Because they've decided to call this a TES game and that comes with the expectation that you can have a real effect on the world. But they've also decided to call it an MMO. If you're looking for just an MMO it probably doesnt matter that this thing is (or was) not at all an experience like the games. This game was in development for ages and when it first showed it looked like Warcraft or something. They got a bad response and alllllllllll of their press since then has been aimed at them convincing people this is a legitimate TES game. So when you ask me why things that are a staple of the series are important, I ask what you're coming to this game for at all if not for staples of the series. Cus that's all it has going for it in an environment with much more stable, better playing games with more content as its competition.
If you're being reductive, yeah killing NPCs is an arbitrary addition. But its in service of the larger goal, making a game where you can make enemies of factions, even whole kingdoms or races, to the effect of winning over another faction (like the Brotherhood). The best moments from any Elder Scrolls game are the ones where you have the option to make unconventional choices and its reflected in the world. If you want to make a paint by numbers MMO called something else, that's fine, but its not unreasonable to have baseline expectations of a game when it takes the franchise name.
The only reason a thing like this can exist when much better balanced and better playing MMOs exist is because its called The Elder Scrolls. That's the only reason its survived its first year, and only barely which is why they switched their model. Put this against most other big MMOs, even something newer like Tera and it looks like a bit of a joke, except people have a fondness for the TES universe. If it wants to survive much longer they're going need to continue adding things that make this feel more like the actual TES games. What they've done in the revamping so far is a good start but its not enough.
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