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badsmalltalker

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badsmalltalker

361

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I don't know why I'm so irritated by how much they didn't even try to look at the other stuff in the skill tree.

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badsmalltalker

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I love that they are constantly questioning why Mina hates them, not remembering that it might be because you were supposed to sneak around on a mission and instead committed a mass workplace shooting while she kept telling you to stop.

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badsmalltalker

361

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Edited By badsmalltalker

I like the idea of this series, but if it were to continue with another game when this is over, I would hope that they can start with goal of trying to actually care about anything they are doing, and not just looking for an excuse to riff on whatever thing is directly in front of them.

Not remembering anything about the controls or the story (or not getting enough info from the person before them) has led to people just not paying attention or trying to engage the what the game has actually wanted them to do at any given moment, and sometimes it's not very fun.

If this were a classic game of telephone, the equivalent would be if every person down the line just said 'screw it' and made something new up for the next person. At that point, what's the point of the game?

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badsmalltalker

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Edited By badsmalltalker

This comment goes nowhere because there’s a new person driving each episode, but I am again asking someone to pick ANY DIALOGUE OPTION THAN ISN’T JUST THE DEFAULT ONE ON THE LEFT.

It’s maybe a problem with the game, that the time limit means you don’t really have enough time to make a choice.

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badsmalltalker

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I did not expect Matt Rorie (of Matt Rorie's Alpha Protocol) to be the one to throw the biggest wrench into this experiment of playing Matt Rorie's Alpha Protocol.

Also...R

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badsmalltalker

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I'm begging whoever plays next to not just pick the left dialogue option for everything.

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badsmalltalker

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Edited By badsmalltalker

Okay so based on the end of this we’ve regressed back to the first couple episodes.

Jan, if this is a named feature on this site where you play this game, I’m not really interested in watching you just skip around and not pay attention until the game decides to dead end you into a boss room. When you run around frantically to “explore,” a lot of time you just assume you’ve seen what there is to see and never come back later.

You’ve got the combat down, now you just need to…also play the rest of the game.

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badsmalltalker

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I think Jan’s inner gambler really shows itself by how many times he goes in for more when he could step back and heal.

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badsmalltalker

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I actually think Dan had a good question, I also think Jeff B just didn't actually have an answer so it just turned into two people trying to out-bit each other and nobody won.

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badsmalltalker

361

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Edited By badsmalltalker

We need Tam for at least one episode to counter Jan’s inclination to treat the combat in this like the other From games.

He may think he’s getting in that ass and parrying, but I feel like he’s still a little skittish and only doing it about 50% as much as he could be.