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banielse

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#441 Paper Mario - Intelligent Systems

Release Date: 2000

Original Platform: N64

Played On: Wii

Objective: Bowser has stolen the Star Rod and kidnapped Princess Peach, so Mario must rescue the seven Star Spirits in order to defeat him.

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How it Works: Paper Mario is a turn-based RPG. In the overworld, Mario can use his hammer and jump abilities to move through the environments. Each party member (one can be selected at a time) has their own overworld ability as well, which is often used to solve puzzles.

In battle, Mario and his partner can make one action per turn. These range from ordinary attacks, special attacks (which use FP), items, or Star Spirit abilities. Attacking and defending require action commands in order to successfully pull off the move. Experience is gained after every battle, awarding extra health, FP, or "badge points" (used to add skills) upon leveling up.

Thoughts: The original Paper Mario was a very aesthetically unique game on its release. Doing away with the realistic graphics of Super Mario RPG changed the feel of the game to something more lighthearted. The best feature of Paper Mario is its humour, although it pales in comparison to its sequel. The use of action commands in battle prevents combat from becoming stale, especially as new moves are learned and party members are gained. Also, the game does not require grinding in order to proceed, allowing for smooth narrative flow. I would recommend trying this game out, especially if you don't like your RPGs too challenging.

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