@steveurkel there are a few edge cases where you wouldn't want to play a 0 cost attack (like the gremlin that gains strength when attacked), but generally yeah you want to do as much damage as you can and play all of your attacks if there's no tradeoff.
Brad did a lot of misplays, but hey that's part of learning.
Great review. I can see someone who has the time to play a game like this really enjoying it.
Currently I can put about 10 hours a week into a game. Which means I would finish this game around.... middle of December. Yeah that's not going to happen.
paraphrasing but "People are surprised we're working on the next consoles. We had a hardware team working on the X, and we didn't lay them all off, so what do you think they're doing?"
Kind of a bummer that Abby and Dan don't like the progression. The Rogue Legacy style progression is fun, but I think it's much more satisfying when the progression comes from you the player gaining more knowledge and skill.
Though I've beaten the game several times now, I do wish there was an easy mode that just increased the amount of health drops. Not everyone has the same skill level and it'd be nice if more people could enjoy the game.
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