Really sad to see you go, Dan. We'll all miss your big chaotic energy and your "not knowing things". I wish you the best of luck in your future endeavors. You are truly one of a kind.
@gooddoggy: Pretty sure that's exactly how Kerbal Space Program works (and I'm sure many other crafty/buildy games). Each part has values for things like weight, drag, lift, etc. which interact with the physics and aero models to blow up your rockets in fun realistic ways. It's pretty damn cool when you think about it.
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