645: Evidence of Luigi
646: Great Tile Feel
194 - Anthem Rap
Best of Giant Bomb
Rhythm Hell Fever - Part 1.5 [MONKEY WATCH REMATCH]
The HotSpot - Episode 372
The Giant Beastcast
8/7/2020: LLAMA SAID KNOCK YOU OUT
The HotSpot - Episode 373
The Community Spotlight 2020.08.08
The Community Spotlight 2020.08.01
The Community Spotlight 2020.07.25
Ranking of Fighters 2020 T-Shirt
Interlocking Dad Hat
Giant Bomb Dad Hat
User Lists: 2
This whole video is an Abby emote goldmine.
Jan’s story of his spin class instructor/motivational speaker/fitness streamer guy is one of the funniest anecdotes I’ve heard this year.
@maxxcanti: I do think his point about Dark having more meat on the bone, being deeper, that still stands, but then I don't think anybody making Stranger Things believes they're making something especially deep anyway.
I think Stranger Things season 1 sorta makes you think it could be deep. The rawness of Will's absence gives Joyce some intense scenes, similar to Ulrich's desperation to find Mikkel. Hopper is a drunk cop archetype (like Egon), but you at least get some background on him losing his daughter. Eleven's feral performance in the first season is solid stuff. Steve has a little venom in his bullying of Jonathan. It's tame, but it had some kind of edge to it. Post season 1, I think they've struggled to actually do anything as good with Will and Joyce, all they do with Steve is stick him with the kids so he seems comically uncool, Hopper just becomes Han-Solo-but-a-sheriff-dad, and Eleven gradually gets less interesting each season. It has become easier to dog on some of the character writing over time, but season 1 is a lot better than people give it credit for.
Agreed overall that if you compare Stranger Things and Dark they're kinda night and day, but they have the similar premise of "boy goes missing in small town due to sci-fi reasons." While Stranger Things makes things comically light over time, Dark is sometimes almost comically dark and edgy. I feel like I could count on one hand the number of times someone laughs or jokes in that entire show. Perhaps the only scenes of genuine warmth and friendship are 2 episodes with brief house party scenes, or some scenes where the show explicitly set up that two characters must become good friends at some point so they had to eventually show them growing up together and bonding. I know the point of Dark is to be a tragedy, but it's almost absurd how dour and serious everyone is, even before they suffer some grave misfortune. Even Donnie Darko or something could manage some black humour or dry sarcasm along the way towards its time travel tragedy. Also on the edgy topic, I feel like Magnus and Franziska exist almost entirely to just put some hot teen ass on the screen, because nearly all they do in the first 2 seasons is have sexual tension or be nude around each other.
Oh man, I forgot they programmed this whole Flying Mario power for basically no reason, because the only place you can use it is in that repurposed tutorial area with 100 purple coins, and then you can randomly fly in the Rosalina hub. It's never used again in any other part of the game.
Truly baffling. I wonder if there used to be more levels that used it but they were rough, so they just scrapped the levels but kept the power in the post-game because they did the work so why not.
Galaxy is one of those Mario games that secretly has teeth, as Abby has found out. hehehe
It's interesting to see how the 3D Marios have handled difficulty. Like Super Mario 64 is frankly kinda brutal in some levels, and if you die the checkpointing is basically terrible and some of the levels are kinda big and hard to find stuff in.
I think this game is the beginning of 3D Marios putting most challenging platforming in pretty well marked optional areas. Like most of the really hard stuff are the stars that are from the challenge comet, but to get enough stars to fight Bowser and finish the game you could ignore those challenging stars almost entirely.
Eventually I think this got really extreme, like Super Mario 3D Land and World, where you basically fight Bowser and see credits at about 50% of the way through the game (I guess so very young kids can finish it?), but the game actually has way more levels after that which are pretty tough. Also Super Mario Odyssey, where you need a shockingly low number of moons to unlock all the areas and fight Bowser and see credits, but after that there are hundreds of moons to still get, and you can unlock some tougher "endgame" challenges.
Spiders: like 25
The spiders being an instakill seems kinda wild, but I'm sure if people actually had armour crafted for all their slots then maybe it would be better? Also I'm guessing the game doesn't have a lot of enemy types other than ants and spiders right now, so maybe the spiders are tuned to be much harder now than they will be in the final game once they have a more gradual enemy difficulty progression. Or maybe the GB crew was missing something obvious.
@cikame: Grey Goo is an RTS. ”Grey goo” is also an existing term that just means a giant swarm/cloud of nanomachines. Both kinda known quantities in the gaming world.
But The Gunk could be anything! ANYTHING!
This might be the first time in history that a gaming industry person mentions Ride with Norman Reedus in a mildly positive way, instead of a "roast Death Stranding" way.
@tempa777: well, if you're not trans you probably wouldn't take offense or feel anything when a game really screws up like that. It just hurts when someone paints themselves as an ally and then starts misgendering, deadnaming etc. Again, I'm not saying to rake him over the coals. But this was really disappointing to me personally since I've been a Swery fan for the better part of a decade.
I'd love it if he'd listen when he screws up and try to do better, rather than put his fingers in his ears and say people are overreacting is all.
I just can't imagine being disappointed by this turn of events, mostly because if I'm being honest, I expect the majority of Japanese game devs to be pretty homophobic and transphobic (if their game happens to have an LGBT person in it at all). Maybe not overtly bigoted and hateful, but at best I only really expect to see a really oversimplified caricature or stereotype. Like my expectations are just rock bottom to begin with.
With Deadly Premonition in particular, I feel like Thomas (and George) from the first game were already on pretty shaky ground. I think the intent was always kinda unclear of whether it was like "let's try to present some troubled characters who happen to be gay/bi and get way too wrapped in their weird murder cult" or "alright, the villains turn out to be some freaky gays, because the murdering and gayness is all part of the same insanity." So I'm not entirely shocked that DP2 doesn't have the most LGBT-friendly attitude in its presentation.
So yeah, hopefully Swery learns why parts of DP2 might cause offence or hurt those in the LGBT community, but I'm just not that shocked.
Curious what they think of this. At risk of outing myself as someone stuck in the past, I feel like the majority of people with a positive experience thus far have a limited memory or fondness for the earlier games.
I think the sharp divide in opinions has more to do with whether you're a realist or an idealist.
Ideally, Nintendo could make more Paper Mario games that expand on the system established in the first 2 games, where Mario + party of partners do simple turn-based JRPG battles. There was probably room to grow in that vision of the series, who can say. Maybe not, the Mario & Luigi RPG series honestly got a little stale and they didn't evolve much on the DS and 3DS, tbh.
Realistically, Nintendo has made it abundantly clear in the past 15+ years that their internal vision for the Paper Mario series doesn't include returning to the style of gameplay in the first 2 games. Apparently Paper Mario has no fixed genre, other than "adventure around the paper world" and "game has above average amount of text and witty humour for a Mario game."
For a while I was an idealist, but at some point you have to just admit that if Nintendo were going to buckle to fan pressure to go back to something close to Super Mario RPG/Paper Mario 1 or 2, they would've done it by now. So better to just evaluate the new Paper Mario games for what they are, not on what you want them to be based on a 15+ years old Gamecube game.
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