@csl316: It’s also possible that Dan is so wrestling-pilled that at best he’s going to prefer something like Conan the Barbarian or Highlander over “so long, so boring, wizards are boring” Lord of the Rings.
I wish there was a world where Drew Scanlon would barge into the Discord call, Minotti-style, just to correct them on the creation/fall of the Berlin Wall segment.
Quick check-in with the community: has someone photoshopped the Giant Bomb staff onto the movie poster for The Life Aquatic for the forthcoming Roblox submarine deep dive?
@kingnarwhal: not gonna lie, the thought of Grubb still cherishing this Link’s Awakening cart and replacing the battery once again in his 50s and then 70s is haunting.
I assume the Link’s Awakening would then be buried with Grubb in his pharaoh’s-tomb-style burial chamber.
Anyway, hope everybody is having a great Wednesday!
@sizzlerxanadu: The wikipedia article acknowledges there is a massive gap between how offensive the word is in and outside the UK. While it still has negative connotations in America, I think the original meaning is essentially lost to 99% of American English speakers; it may as well be an original slang word that happens to mean clumsy/jumpy/hyperactive. In America, it generally lacks the malice/knowing disregard for a disadvantaged group that other slurs carry.
Ultimately, it’s up to the GB staff to decide how many international slurs they need to step around, but as a Canadian listener it didn’t register at all until I read the comments later.
Am I in the minority in thinking that next time they should pick a game with significantly less mechanics? Or a game that explains all its mechanics up front and doesn’t really change as it goes?
I think it’s kinda been the big issue with both Exquisite Corps and Play It Forward that unless the game is effortlessly pick-up-and-play (it hasn’t been), the rotating players have missed some new mechanic that was introduced while they were away. And then they just have to blunder forward while half-understanding the game, or being coached by the one student in class who was paying attention.
I’d almost rather point them towards some big dumb narrative game like Detroit: Become Human than another game-ass game. I mean, the plot would be indecipherable to the participants, but at least they could breeze through gameplay and just focus on making choices during their play session.
I don’t know, do you guys like that they’re miserable at the gameplay because each player only puts hands on the game once every 3-4 weeks? This format might work in an Endurance Run or daily Let’s Play, but as a weekly show each episode is just so far apart no one remembers how the game works. The game needs to be simpler to suit the format.
BisonHero's comments