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BlazeHedgehog

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BlazeHedgehog

1286

Forum Posts

16034

Wiki Points

164

Followers

Reviews: 30

User Lists: 3

I like Ben. I think Ben is a very funny person and the way he and Jeff play off each other is always very special

But between Ben's like of graphical filters in retro games and his bewildered response to anyone wanting to use a d-pad, I can no longer sanction his buffoonery

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BlazeHedgehog

1286

Forum Posts

16034

Wiki Points

164

Followers

Reviews: 30

User Lists: 3

The correct phrase for anime Simpsons would be, "Eat my pantsu."

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BlazeHedgehog

1286

Forum Posts

16034

Wiki Points

164

Followers

Reviews: 30

User Lists: 3

Yo, Ben. If for some reason you ever end up coming back for Chex Quest 2, here are some hot tips:

1. This is literally just a Doom Total Conversion. I think most if not all of the weapons are identical to how they worked in Doom. You spend a lot of time switching back to what is essentially the pistol, even as you were carrying around things like chaingun or plasma rifle (and even pulling out the low-ammo pistol even when you had tons of ammo for other guns). Granted, you weren't exactly struggling to beat this first episode, but still! Something to consider.

2. Given this is running on a more modern port of Doom, you can totally toggle the ability to be able to look up and down. It should be in the mouse settings, labeled something like "Always use Mouselook."

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BlazeHedgehog

1286

Forum Posts

16034

Wiki Points

164

Followers

Reviews: 30

User Lists: 3

Actually, @danryckert, fun fact: everyone was "obsessed" with 3D games at the time because Sony (I think specifically Sony America) was actually enforcing a mandate that Playstation games had to have some major polygonal 3D element to them. There was a period early on, like 1995-96 where Sony was deliberately rejecting some publishers who wanted to put out 2D games on the PS1.

My memory is hazy about this specific part, but I want to say when Sony moved to prevent Capcom from releasing Mega Man X4 and/or Mega Man 8 on the Playstation, Capcom put their foot down and threatened to pull all support for the platform. Sony eased up on their restriction but still wasn't happy with 2D games being on the Playstation, because they were trying extremely hard to push its 3D capabilities.

This probably explains why the "2.5D" term was invented, leading to games like Pandemonium, Klonoa, and Tomba.

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BlazeHedgehog

1286

Forum Posts

16034

Wiki Points

164

Followers

Reviews: 30

User Lists: 3

I seem to recall that one early draft of Groundhog Day was about Bill Murray's character being cursed by a witch, and spending a "biblical" amount of time repeating the same day -- thousands, maybe even hundreds of thousands of years, to atone for breaking her heart.

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BlazeHedgehog

1286

Forum Posts

16034

Wiki Points

164

Followers

Reviews: 30

User Lists: 3

Burnout Paradise lacking a fast travel mode wasn't very understandable back in 2008 either, Jeff. I think you forgot about loudly many people were complaining about having to manually backtrack their way to intersections after failing challenges. It eventually lead to Criterion patching in a "quick retry" feature in to the main menu, but that was always more of a quick bandaid than anything else. It definitely wasn't cool back then, but as I recall, Criterion was pretty adamant that players just needed to familiarize themselves with the city more.

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BlazeHedgehog

1286

Forum Posts

16034

Wiki Points

164

Followers

Reviews: 30

User Lists: 3

It says chat is premium only, but the whole TV page seems to be premium only?

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BlazeHedgehog

1286

Forum Posts

16034

Wiki Points

164

Followers

Reviews: 30

User Lists: 3

@user_undefined: Aha, right. Yeah, it's been... gosh, I haven't seen the Buu Saga since it aired on Toonami, I guess. I kind of forgot about the specifics of that scene.

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BlazeHedgehog

1286

Forum Posts

16034

Wiki Points

164

Followers

Reviews: 30

User Lists: 3

Edited By BlazeHedgehog

I don't think Dragon Ball invented fireballs. A lot of it is rooted in real martial arts practices. "Ki" as Dragon Ball calls it is more commonly known as "chi" (or more specifically, qi) which ties in to all sorts of real actual fighting stuff, and kind of ventures in to concepts that are adjacent to things like astral projection. It is kind of an extension of your internal life force reaching beyond the boundaries of your body. Like a form of telekinesis, almost.

This is why, for example, if you've ever paused a classic Street Fighter on the right frame, you can actually see a phantom version of the character's fists on the inside of a hadoken.

No Caption Provided

Akuma (in this example) isn't throwing a ball of flame, he's projecting his life force to make his punches reach beyond what his physical body can achieve, and it's one of those things that supposedly takes decades (or even one's entire lifetime) to master.

This is one of those things that I don't think Dragon Ball in any format ever actually touches on or explains, and it may be one of those cultural things that they assume you know about because you are Japanese and grew up around ancient martial arts lore like that.

The power level stuff comes in to play to describe exactly how much of this life force you have to "spend." You can regain the life force by resting and like a muscle, you can train to strengthen your life force to be used more effectively.

Super Saiyan Goku definitely predates Super Sonic, though. I think the Super Saiyan Goku episode aired 3-6 months before Sonic 2 launched, and Yuji Naka is an admitted Dragon Ball fan. When he was living in America for the production of Sonic 2, he actually had a friend in Japan record DBZ and ship the tapes over so he wouldn't miss anything.

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BlazeHedgehog

1286

Forum Posts

16034

Wiki Points

164

Followers

Reviews: 30

User Lists: 3

Not to turn in to a Tumblr-Post-Turned-T-Shirt-Slogan here, but I also think games are so nostalgic because they are other lives, other selves that we get to inhabit in a way that books or movies can't really compare to. Maybe it's almost something like the opposite of PTSD, where instead of having flashbacks to a deeply-rooted horror, we have flashbacks to moments where we felt clever or heroic. War vets both suffer the negative effects of PTSD, but others spend their lives trying to recapture a former glory they once felt. Games give us a taste of that feeling from a safe, comfortable place. We can always recapture that former glory, because all you really have to do is replay the game.

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