I know how it feels for having been there, so I can sympathize with Peter Molyneux. We thought our game would take one year, and it took seven (we only completed 2 episodes out of 12). I've also sunk my money (probably more than the $6M quoted in the interview of own money Peter Molyneux invested) into this game - which cost $20M for middleware and $3M for the game. Details are here http://steamcommunity.com/games/263040/announcements/detail/139944866943306342
We also tried a Kickstarter, but differently from Peter Molyneux - our Kickstarter only got to $2,000 and I pulled it, so we don't have furious backers. Like him, we tried to do something revolutionary - in our case, build a game where you can converse with the characters in English, and they understand you and speak back. We achieved some success, but we almost died in the process - the update proving the technology works was launched after we had to let go 40 members of the team. Now, I'm selling eBooks and Steam keys to keep the servers going in the hope we'll be able to rescue it.
The fact is that to do something truly new and unique, you need big software, and that is complicated, long to write, costly, and almost impossible to estimate.
It is very risky and dangerous to be a trail blazer.
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