To me, I think whether the violence is employed in an interesting and intellectual way is much more important than the level of violenve in the game. Hotline:Miami for instance, is incredibly violent, but because the end goal of that violence is to make the player think about the repercussions of videogame violence (e.g. "Do you like hurting other people?"), it is much less abhorrent than say, Black Ops 2, which has you stare into peoples eyes as the die for 'impact'.
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