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chainreaction01

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chainreaction01

230

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Been playing a few weeks and really getting into the flow of things. Would love to be part of the GB Alliance.

In game name Chainreaction77

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chainreaction01

230

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#2  Edited By chainreaction01

Tried going back through the event viewer to try out Japanese voices with some of the earlier cutscenes. It really makes a big difference to have lip sync and actors more capable of outputting the hyper-expressive anime style that this game is going for. I think that difference in style is what is making the English dub negatively stand out so much compared to 1 and X, where the characters tended to be a lot more low key. On the other hand, fuck having Japanese squeaky monster grandpa. Give me jolly ol' British grandpa any day of the week. Same goes for Tora for that matter. I guess I would say that voice portrayal of cutesy characters in general is the deal breaker that keeps me away from the Japanese V.O for this game.

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chainreaction01

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@rahulricky: For vendors, selling at a loss improves their favor towards you. I'm not sure the exact numbers, but it may be worth selling some items at half their value to get your attitude with them up if you are going to be a repeat customer later. For the flags, sometimes the point of interest that the flag was pointing to disappears. Usually this will only happen if you complete a later portion of the quest making the earlier parts irrelevant.

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chainreaction01

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I definitely agree that they should have separated out the chef and the restaurant more. Make it so having a high level chef makes it easier to gain buzz and stars or something along those lines. To have one just raise the other at the same time feels off. Other than that thought I'm loving the game play changes. Min maxing your holding stations and keeping up with everything feels a lot more challenging. Also, once I got used to the tab system I appreciated having key overlap for different types of ingredients. With the colors and then being ordered, I don't feel the speed loss.

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chainreaction01

230

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User Lists: 4

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chainreaction01

230

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21

Wiki Points

10

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Reviews: 0

User Lists: 4

Man, it's still crazy to me how much the production quality of this improves year over year. Everything from the commentators, interviews, and presentation is just so smooth.

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chainreaction01

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#7  Edited By chainreaction01

Dancing (Blank) Night has to be one of the greatest/dumbest naming conventions for your rhythm game spinoff series.

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chainreaction01

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@cesakich: If you're playing a priest, you just need to make sure you mill yourself harder then you mill them. Can't steal yer deck if ya ain't got nothin' in it! But yea, that card does seem to have the potential to shut down a lot of fun mill play.

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chainreaction01

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After watching that E3 trailer, I got hit with that Ace Combat fever hard. Even though it has been years since I've played 4/5/0, the tone and setup they are establishing felt right at home. The only thing I'm wondering if they're going to go with a 'morality' system that 0 kind of had with shooting down extra targets/ejected pilots, seeing as they seem to keep mentioning the whole 'what would you do?' idea.

As far as the other Ace Combat games go, 4 was my first and probably still favorite. I briefly looked up a couple of videos and the tone, style, and sound of the mission briefings and radio chatter still just feels so iconic. With that being said, I don't think they can ever recapture the feeling of being Mobius 1. Just that steady build up and elimination of the Yellow squadron felt so good from a narrative perspective. Mobius 1 and the idea of the lone unstoppable pilot should just live on as legend in the AC universe. If I remember right, 5 even had a couple of one off missions where you played as Mobius 1 with something along the lines of 'This mission is crazy and impossible as shit, not to mention off the record black ops, which is why we called you in'.

All that being said, I think that 5 and 0 setup a much more sustainable tone for the franchise that 7 seems to taking from. Shifting the focus away from the pilot onto the war makes some of those surreal battle scenarios that much more crazy and meaningful. 0, from what I recall, struck a nice between the pilot and the war. While the whole setup was trying to track down the story of the player, it was told through a bunch of secondhand reports of people describing the conflict as it went on. Of course, this is all based on memories from a long time ago so I could be completely wrong about everything. Either way, here's hoping this next game is good.

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chainreaction01

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#10  Edited By chainreaction01

@metalsnakezero: As a dude who has had some late nights in Japan, there has definitely been places that has left one poor soul in charge of doing everything during non-peak hours. Even those hours can have quite a few people at once though.