Rival Bombs: Another GB Bomberman Clone

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Yeah, that's right. You've probably already seen BomberDuder from @fobwashed, but there's another Bomberman clone in this town. Admittedly, this idea spawned from the head of @fobwashed with the primary goal of producing a functional Bomberman clone to play while waiting in PAX lines.

Box City!
Box City!

Brad in all his plaid glory. Basic movement spritesheet.
Brad in all his plaid glory. Basic movement spritesheet.

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While I did start working on this prior to @fobwashed starting his, I actually haven't made quite as much progress on the mechanics at this point. I've only got very basic movement and bomb mechanics at the moment, but now that I have a bit more free time I should be progressing at a decent clip and will hopefully catch up to him soon with kicking and throwing and what not.

I have a long list of features I'd like to implement (using the best Bomberman - Saturn Bomberman - as the blueprint), but for the time being, it's basically just a race to make something vaguely functional and fun within the next 1.5 weeks. Whether or not I continue to work on it after that is up in the air.

I'm working in Haxe/OpenFL with the HaxeFlixel framework. I plan on compiling Windows, Mac, and Flash builds - I'll probably out of convenience only be doing Flash and/or Windows builds of the initial demos that I post here. I'll also eventually open up my GitHub repository for anyone that wants to dive into my code for whatever reason.

I'll keep this blog post updated as I progress and make some demo builds available along the way.

Latest Build - 04/10/2014

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