The reaction to the reduce backlash panel doesn't make a whole lot of sense, to me.
If there is one thing that is obvious it is the fact that gamers are whiny and complain a lot. They will boycott and petition anything and everything until they get their way. You can't do a whole lot without pissing a bunch of people off. Which doesn't mean what you're doing is inherently wrong. Especially in this day and age where more and more games will be MP only. SP gamers will whine endlessly and, probably, petition things to change it and get their way. How do you handle that? It isn't as simple as "don't make it MP only" in a time where most people don't finish SP games and developers want to try new, different and interesting things.
Remember the time a CoD game received a balance patch and the devs received death threats? That isn't an example of "don't do it". Because it isn't as simple as "don't do it'. Sometimes, YOU HAVE TO.
Killzone: Shadow Fall was, obviously, supposed to be a 1080p locked at 30fps game. But, the backlash that happened meant the devs changed their game to appease the whiny cry babies. The MP very clearly went from 1080p 30 to 960x1080p at 50fps. The SP was even patched to lock the framerate at 30 after complaints about it's inconsistency came up.
There are instances where complaining is valid. EVE online was going to introduce micro-transactions that they went back on it after the reaction. It was going to be bad for the game. Fine. Complain about it. Go for it. Or Aliens Colonial Marines. Nothing wrong with complaining about it. But, there are many instances where bitching and moaning happens for no good reason and the industry kinda wants to get together and figure out a way to handle it. Because PR nightmares are becoming more and more common.
How do you reduce that? I don't know. But, a panel about things like that is valid and necessary. The name of the panel is weird, but the topic isn't.
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