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Cinnase7en

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Cinnase7en

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@rokkaku: MS, as we know through the leaked 56 page document a few years ago, is working on AR glasses. Which have, even according to someone like John Carmack, greater commercial potential than VR goggles. MS will be fine in that respect.

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Cinnase7en

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@singingmenstrual: Because they would say "why would you halve your rendering budget for a game that is supposed to have a bunch of stuff in it?" AKA, why would you limit the stuff you can have? You never see an open world game target 60 and it's for a very obvious reason. Shows you don't know a great deal about the topic. What does it tell you a lot about the future of it's games? That devs would rather more stuff? Huh. Weird you'd use that in a pejorative manner.

A good PC draws 400+ watts of power and just brute forces everything. 60fps is demanding. It's been happening on PC's because you were taking 360 and PS3 games with their very simple shaders, and tech in general, and brute forcing everything. Getting a game that was designed to run on a GPU and CPU from 2005 isn't very difficult for a modern GPU/CPU combo to run through.Especially when the hardware was, in most instances, 10x what you had in those old boxes. So, yeah. PC reaching 60fps isn't saying anything meaningful.

But, bringing up the PC proves nothing, really. Especially when I don't even know the number of games that "target" 60 on that platform but can just reach it due to sheer raw power.

Especially in a world where everything is a port from another platform or will be ported to another platform so concessions have to be made.

@giyn: Sure? But the dream of rendering everything real time instead of using baked objects isn't going to happen any time soon. It doesn't mean the hardware that can't do it is "pointless". Only if you think numbers like resolution and framerate are the only things that matter.

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Cinnase7en

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@video_game_king: Yup. There are always weird resolutions for console games. Numbers I wonder how they come to.

@singingmenstrual: Uh... why in God's green Earth would a developer target 60 for an open world game? A programmer would just laugh in your face if you said to do that.

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Cinnase7en

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@toowalrus: SEGA fanboys in general are. I see many of them lapse and admit that, maybe, a lot of SEGA's offerings weren't good and that their childhood was a lie.

And Jet Set Radio was never great. I have to imagine they will all come to the conclusion eventually.

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Cinnase7en

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@padrino said:

I call B.S. Both Sony and MS have given out a lot of false promises with little or no evidence of improved management of online content, load times, etc. You still need to download and wait for a 350MB patch on day one. What happened MS? With the 360 the patches were very small and fast, but with the new and improved Xbox One, the patches are about the same size as the disc you bought at Walmart. And even if you downloaded the game digitally, you still have to wait for another "update" of 300MB that takes another hour to download! And its only tolerable if you have a good bandwidth ISP. What about the folk who have lower bandwidth connections. It must be incredibly frustrating.

Anyway, I just think the first few months with these "next gen" consoles are plagued with the exact same problems as the previous generation. I have to ask myself "Why do you keep reinventing the wheel instead of making incremental improvements?"

Ok, end of rant but I am still waiting for better/reduced load times. For the love of Pete, where are my improved load times?

Well, first off, MS has a small download requirement for their patches on 360 because it was, almost, 10 years ago the system was created. And, well, connections weren't as good back then as they are now. Plus, the things that needed to be changed were minor in comparison to the things that were being changed later on. Developers never liked the idea because it limited what they could do with a patch. Which is why it is gone. It was too limited of a system. And a flawed idea.

If 300MB is taking an hour to download it is your connection. For me, 300MB is around 3-5 minutes. If that. It's on your end here, dude.

Load times? Well, for one, HDD read speeds haven't improved much over the years. SSD's exists but it's too prohibitive from a cost standpoint. And, you have 5GB of RAM you need to populate with 70-90MB of read speed from the HDD. Some games will priorities this going forward. Almost everything is still made with a 360/PS3 in mind. That may change down the line. Some games may not have any loads outside the initial load into the game. Depends on what the devs do.

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Cinnase7en

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The complaints about Jeff are weird. Where were you when they were RAVING about Saints Row 3? He loved that game. He wouldn't stop going on about it. He also really enjoyed Syndicate. That shooter no one else did. So much so he gave it 5/5. Jeff constantly talks about games he likes. He doesn't go to the extreme and gush endlessly like "OIH MY KLASHGKJ NNHFJKHBHASKNFGKAS FUCKWOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!"

He tends be to more relaxed with his approach. But, even on this weeks podcast his reaction to Hack n Slash was great. He sounded insanely pumped for that game.

The indie complaint is real dumb, too. People really like indie games. So much so they are influencing the industry in some pretty big ways. Don't like the videos? Easy. Don't watch. I'm also not going to give it any more time of day due you saying "being force-feed." You aren't being forced to do anything. Stop being dramatic.

You're on a site that has always had stuff locked behind a paywall. They have to make money. Remember when CBS bought them? Think about why. I don't understand the opposition. Sounds like entitlement of a pretty grand degree.

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Cinnase7en

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@lackingsaint: Except, FPS games have gone backwards. Something like Far Cry 3 and Titanfall get so much praise because it goes back to the days of complete lunacy.

And I hope to God Brother's is the future game story telling. If VR is really the future, story telling like Brother's, integrated very heavily into the mechanics, will be the future of story telling in games. Not sitting there and watching cutscenes.

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#10  Edited By Cinnase7en

The reaction to the reduce backlash panel doesn't make a whole lot of sense, to me.

If there is one thing that is obvious it is the fact that gamers are whiny and complain a lot. They will boycott and petition anything and everything until they get their way. You can't do a whole lot without pissing a bunch of people off. Which doesn't mean what you're doing is inherently wrong. Especially in this day and age where more and more games will be MP only. SP gamers will whine endlessly and, probably, petition things to change it and get their way. How do you handle that? It isn't as simple as "don't make it MP only" in a time where most people don't finish SP games and developers want to try new, different and interesting things.

Remember the time a CoD game received a balance patch and the devs received death threats? That isn't an example of "don't do it". Because it isn't as simple as "don't do it'. Sometimes, YOU HAVE TO.

Killzone: Shadow Fall was, obviously, supposed to be a 1080p locked at 30fps game. But, the backlash that happened meant the devs changed their game to appease the whiny cry babies. The MP very clearly went from 1080p 30 to 960x1080p at 50fps. The SP was even patched to lock the framerate at 30 after complaints about it's inconsistency came up.

There are instances where complaining is valid. EVE online was going to introduce micro-transactions that they went back on it after the reaction. It was going to be bad for the game. Fine. Complain about it. Go for it. Or Aliens Colonial Marines. Nothing wrong with complaining about it. But, there are many instances where bitching and moaning happens for no good reason and the industry kinda wants to get together and figure out a way to handle it. Because PR nightmares are becoming more and more common.

How do you reduce that? I don't know. But, a panel about things like that is valid and necessary. The name of the panel is weird, but the topic isn't.