cornbredx

This shows how much I use twitter. Always forget it.

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cornbredx

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@fugoy: Thanks for your feedback. That wasn't my point, they weren't subjugated by corporate before, and now they're going to be a brand studio for content creators.
I'm not interested in this direction they're going. I don't have to be. I've accepted it, and you should accept that I am allowed to feel that way.

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cornbredx

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@oopprraahh: Same, but they are also (archived?) on Youtube. I mean- they don't have corporate support anymore so they have to work their way up again- in terms of gear for producing content. They probably wont ever have the support of engineers to make them a video/streaming player, either. Which is unfortunate. But in time I think they'll come up with something. They've always been pretty hard working and inventive. They'll figure it out in time.

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cornbredx

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I'm not really excited about this. There's nothing worse than corporate oversight. It's cool, though, that they're turning Giant Bomb into a brand starting with people we know (minus a couple I wont go into because they're awful so I'll ignore them), but as a person who knows exactly what this turns into I know this is going to push me out.
But that's fine. Not everything needs to be for me. I hope it's profitable for the Jeff's. Nothing else about Giant Bomb truly matters at this point- and I mean that with love. This is no longer what it was and I've come to accept that and moved on from hoping it would recover.
I wish the best. I'm pretty sure a corporate Giant Bomb is not for me.

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cornbredx

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It's always been difficult. You have to want to learn it, and even then it really depends on the developers on how intuitive it can be, even still in 2021.
I remember when analog first became a thing. Even just before that when you could do it, but didn't have to- on most PS1 games- I really hated it. I couldn't wrap my mind around it at all and games that required it I immediately lost interest in. It didn't really make sense until PS2 and even then it depended on the game. It wasn't until XBOX and PS3 era when analog started to "feel" right on "good" games.
It's still a very unintuitive control scheme. There's only certain games even today that kind of make sense with analog controls (like Dark Souls), but most games it still doesn't even make sense logically so it doesn't totally matter. It makes more sense to use keyboard and mouse for most games. It's the most intuitive layout.

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cornbredx

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#5  Edited By cornbredx

I started watching Bobby Lee's podcasts (TigerBelly and Bad Friends). They're hilarious among other things (he takes honesty in podcasting to another level).

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cornbredx

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I don't think they're lieing.
I think it should be political. The game should be really controversial. That would mean it would be interesting unlike all Farcry games after 3.

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#7  Edited By cornbredx

@nodima: Interesting. I have that and totally forgot about it. So, that is true. I am wrong about that.

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#8  Edited By cornbredx

It's cool. I'd probably buy it if it released on Steam or GOG.

It's too bad they cannot release the first 3, but those released on PS3 and so that's not possible without considerable funding since it would require a lot of work to get it to work on a PC architecture because PS3 notoriously had a difficult cell processor to work with which is not the same. They'd probably have to redo most of the core code which would probably require them to just rebuild the game almost entirely. Remasters and ports don't get that kind of funding unless they're gonna see significant returns. It's possible that they'll wait and see how 4 does first and if it does well they'll fund rebuilding the first 3, but I wouldn't hold my breath on that. Sony is weird anyway.

It's weird ya'll are arguing about them not releasing the first 3 because "they're too old". That's not really the point. They wouldn't be porting the fourth game because it's newer. They ported all the Spyro games to PC with some remastered stuff. It happens these days. It's just about getting the funding. They wont need that much funding to port the 4th game because it was built for PS4 which has a PC architecture. It's really that simple. The other three would require quite a bit more work and that means more funding would be needed to do it.
(Edit: Oh ya, they did rework the code already. Disregard. I totally forgot they did it. My bad.)

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cornbredx

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Aw, that's a shame. He was only 54. So young. That's tragic.
He was a very talented artist. RIP

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cornbredx

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This is considered heresy by those that... like to create fights online with people who don't like the games they like, but I believe Resident Evil 4 was when Resident Evil began a down hill trend. Resident Evil had gone meh at RE3 and then became bad at RE4. I never thought it was a good game. It's not scary, and it's action focused but doesn't play well enough to handle that. The attempts at scares are all flat and the gameplay is tedious which ruins the action focus. It just doesn't work and it never has for me.

I realize people like it, and that's fine there's nothing wrong with liking things even when they're bad. I'll never stop saying it. Just because you like something doesn't mean it's good. It's why I prefer to call entertainment "fun" or "enjoyable" when referring to things I like. Because "good" or "bad" is technical. But "fun" and "enjoyable" are emotional response and individual. My emotional response to entertainment will be different than yours. It's subjective. All these words are misused often in entertainment conversations, but especially in review of them (I'm even guilty of that at times).

Anyway, why I bring it up is I believe RE:Village makes good on RE4. It does what RE4 wanted to do and more. It has spooky stuff in it (I don't find Village scary but its certainly a little creepy at the beginning of the game), and it has a lot of well done action. It does both fairly well. If I had a problem with that it would be that I would like it to mix the two slightly better as the game kind of lives on a slope and each individual part happens one at a time rather than all together. I found that to be strange, especially because I didn't find any of it to be all that scary. It even stopped being creepy the moment you leave the first area. For me anyway.

But anyway, it's a great game and Kudos to Capcom for letting it happen. I think both 7 and 8 are great games. I look forward to more which I haven't felt about a Resident Evil since 2.