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CptBedlam

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CptBedlam

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Sometimes a certain kind of game comes along at exactly the right time. This is one of these times for me. Can't wait to lose myself in this world.

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CptBedlam

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Edited By CptBedlam

I will be honest, the backseat gamers in the chat and Jan paying so much attention to them is starting to really drag the fun out of watching this for me.

Also, Jan, please don't just run through new areas. You are missing so much on the way and in the end you'll die anyway because you're not as aware of the surroundings and that's when the game gets you.

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CptBedlam

4612

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CptBedlam

4612

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Reviews: 0

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Edited By CptBedlam

Fantastic game!

However, I'm not a fan of these huge resolutions for classic game makeovers, I have to say. Everything looks too far away, like a map screen, and some fixed elements/windows become so tiny on screen. Not particularly easy on the eyes.

Wish he'd play with the original resolution which is fine because the pixel art is gorgeous.

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CptBedlam

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Edited By CptBedlam

Yeah, I enjoyed this a lot but Doom 2016 is overall more cohesive.

Agreed that Doom Eternal shits the bed with its attempt at lore and backstory. It's as if this game had completely different writers than 2016.

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CptBedlam

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Edited By CptBedlam

Nice. One of the best platformers ever made along with Rayman Origins and SMB.

(yes, I consider pretty much all Mario games to be lower tier than those games)

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CptBedlam

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Controversial hot take from me: Bioshock Infinite is actually a really good game with wonderful art, atmosphere and story. Shocking!

Also, I really hope Jan sticks with Bloodborne. Love watching him play and discover this game.

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CptBedlam

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Loved this episode. Rory is always a welcome change on the Bombcast. :)

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CptBedlam

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Cool concept in theory but I don't like ANY of the HUD stuff. Too Ubisoft-like.

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CptBedlam

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@noizy said:

I am guessing this is made in Unity because it has at thick black contour around the models. I really wish developers would reconfigure their engine and not use that thick black contour. It's a bad look.

That outline shader is not the fault of Unity. It was a conscious decision by the devs to implement it.

But I agree, it looks bad here. Doesn't fit with the rest of the visual style.