@extomar: You make a good point about peoples' social media histories, but keep in mind that social media is on the user's end. In an interview, they can ask you to log onto facebook/twitter/whatever, but it's not exactly a set requirement and if I remember right it's been the cause of a few legal battles in different areas. Ultimately anything said on social media is always assumed to have been posted by the user, so it's pretty much 100% their responsibility to be, well, responsible.
The Paranautical Activity dev example, I dunno if it's a very accurate comparison to what happened with Destructoid/GJP. On one hand, a very young and immature developer loudly and publicly said very stupid things on Twitter, resulting in the game's removal from Steam and him removing himself from the company and severing all ties to the game. On the other hand, we have someone who, through a streak of bad luck and unfortunate events, wound up outing a trans woman while working on researching their IndieGoGo project thinking it was a scam (did it end up being one or was it legit? I'm not fully up to date on this, sorry). This resulted in GJP, an undisclosed mailing list between journalists from different companies (that's the important part) discussing why this person should be fired and not hired elsewhere, and Dtoid's management failing miserably at handling the situation, probably from a severe lack of management experience.
I know it's not good to get hung up on the blacklisting thing as @lonelyspacepanda said, so I won't push it beyond here, but I will say that if anyone who's actually gone to school for journalism and/or worked in other media coverage/news, this would not have happened because it is a pretty big deal. Even without the blacklisting though, the whole situation was still a clusterfuck of unprofessionalism on levels that made me happy as hell to have decided to never get involved in the games industry.
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