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Daneian

First God Hand and Bayonetta. Now got Devil May Cry 3 and Viewtiful Joe queued up and looking up Ninja Gaiden on eBay. What have i BECOME?!

1308 1938 25 30
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Daneian

1308

Forum Posts

1938

Wiki Points

30

Followers

Reviews: 25

User Lists: 19

#1  Edited By Daneian
No Caption Provided

"Now I'll never be an astronaut!," Dane said, stomping angrily on his oxygen tank and ripping off his helmet before suffocating on the harsh lunar surface.

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Daneian

1308

Forum Posts

1938

Wiki Points

30

Followers

Reviews: 25

User Lists: 19

#2  Edited By Daneian

Are we not counting Harrison Ford? Because Harrison Ford.

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Daneian

1308

Forum Posts

1938

Wiki Points

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Followers

Reviews: 25

User Lists: 19

I can't tell you why i decided to initially play as FemShep, but i ended up loving her because she was a strong character both physically and mentally and was played exceptionally well by Jennifer Hale. I became invested in her because of her actions, not because of her gender.

It had nothing to do with staring at her butt or a deep-seated need to control or act upon her.

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Daneian

1308

Forum Posts

1938

Wiki Points

30

Followers

Reviews: 25

User Lists: 19

I like the feel of my leather chair on my nethers, but only in the hottest heat or the frigid frost.

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Daneian

1308

Forum Posts

1938

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30

Followers

Reviews: 25

User Lists: 19

Patrick has repeatedly used this website to promote the work of a woman who has publicly admitted to hating all men by default.

Clearly, his stance on gender issues is "unimpeachable."

My God, that post is disgusting.

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Daneian

1308

Forum Posts

1938

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30

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Reviews: 25

User Lists: 19

Welcome fellas! Can't wait to see what you two produce!

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Daneian

1308

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1938

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Reviews: 25

User Lists: 19

I think your points about the controls being relative to the camera angles of course make sense. But more than for their scare factor, i would argue that those angles are there to accommodate the adventure game elements, which are equally as prominent in those games as the action. The devs needed to be able to count on you finding the items and the puzzles so direct your view directly towards them. As important as the tension is to the game, the fact that the decisions increased it was mostly as a side benefit.

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Daneian

1308

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1938

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Reviews: 25

User Lists: 19

#8  Edited By Daneian

@fredchuckdave said:

@daneian: Minimum wage jobs don't have worthwhile upward mobility to begin with; or if they do it is extraordinarily rigorous and ultimately the equivalent of searching for an actual job; thus your point is moot except in the case of illegal immigrants.

Well it sounds like you know more about all this than i do, but isn't a person that can get a job in a much better place to develop marketable skills than someone who cant get one? Couldn't those skills allow them to be promoted within that job and thus better able to take those new skills to get another, maybe better paying job?

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Daneian

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Been interested in economic theory lately, and heard a compelling argument from Milton Friedman about the negative side effects of policies such as this (specifically referring to 'equal pay for equal work', but it seems to me to be applicable to minimum wage as well).

The theory goes that when you set a limit on wages, it incentivizes employers to be that much more choosy about their applicants. It makes it harder for someone without entry level work skills, without a high school diploma or with a rap sheet to get their foot in the door. It helps those people who already have jobs and hurts those looking for one. So you're automatically handicapping many of the very people these sorts of social programs are meant to help. If there was no minimum wage, a potential employee would have more bargaining power to negotiate lower pay in exchange for the chance to prove themselves in the work place. In a time when every job has dozens and dozens of applicants and a business still only has X amount with which to pay its total pool of employees, its problematic if policies are making for those desperate enough to do what it takes. That's 66% more true here, since the increase proposed could shrink the money available to support three new positions down to two.

As a side note, there was an interesting corollary effect proposed: it further allows prejudiced employers to discriminate at the hiring level. Sure, many racists/sexists/whathaveyou will continue to make decisions based on those biases regardless, but at least here they would be positively incentivized to put them aside and hire someone who was willing to be paid less and in order to keep more of the money that the business is already bringing in. Hell, they might even have their prejudices tested- or changed- in the meantime.

I'm sure I'm going to get all sorts of flak for this, but i found the logic compelling enough to stick with me.

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Daneian

1308

Forum Posts

1938

Wiki Points

30

Followers

Reviews: 25

User Lists: 19

#10  Edited By Daneian

@grantheaslip said:

@daneian said:

While i do think that Snake Eater's story is full of problems, its implicit narrative is quite striking. The idea that, through fighting the progression of Cobra members and defeating the battlefield emotions they symbolize, Snake is becoming a hardened warrior (only to be disillusioned by war itself). He goes from being a stealth agent that gets utterly destroyed by The Boss, to being able to use his talents and the skills developed through experience to finally defeat her on his own terms.

Ocelot, irritating as he is to actually observe, effectively carries the idea from Sons of Liberty that Raiden typified, using Naked Snake as an example of inspiration to grow.

That's really the depths of the series for me, how i realized that all those underlying concepts kept growing on top of each other- both individually and societally- to ultimately discuss the factors that shape a person and his or her values

I don't know if I'm entirely on board with this, but it's an interesting way of looking at it. 3 leaves a lot of Snake's thoughts and development up to interpretation -- he's a lot more reserved than Solid Snake. Solid Snake's character development was a lot more spelled out in the first game, while I feel like a lot of it's left up in the air in 3, especially at the end. To be fair, I haven't played anything beyond 3, and I figure this stuff is probably addressed in Peace Walker.

To be fair, these concepts are introduced in the main narrative and concealed within the gameplay. In theory, the reason he's called 'Naked' Snake is because he's presented as a sort of blank slate on which his experiences are inscribed- explaining why he's more reserved than Solid and seems subservient in contrast to the much more assertive Boss. By fighting the Cobra Unit, he's in effect running through the progression of emotions that soldiers experience because of war: The Pain of bullets, The Fear of that pain, The End of life (and perhaps innocence), The Sorrow for the lost and The Fury of the helplessness to undo it. By 'defeating' these emotions, Naked Snake is able to prove himself and grow as a soldier and inherit the title of Big Boss. (and thus i remember that i drank the MGS Kool-Aid for far too long.)

Of course, those ideas are surrounded by a Russian triple agent gunslinger that meows for backup, an engineer designing a walking tank with a fly pair of shoes, a wheelchair-bound man in a coma with a pet parrot, a disfigured man that shoots bees, a psychotic cosmonaut, a billionaire general in an electric suit that says native american rain chants and... actually, i need to stop there for my own sanity.